subsurface/qt-ui/profilegraphics.cpp

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#include "profilegraphics.h"
#include <QGraphicsScene>
#include <QResizeEvent>
#include <QGraphicsLineItem>
#include <QPen>
#include <QBrush>
#include <QDebug>
#include "../color.h"
#include "../display.h"
#include "../dive.h"
#include "../profile.h"
#define SAC_COLORS_START_IDX SAC_1
#define SAC_COLORS 9
#define VELOCITY_COLORS_START_IDX VELO_STABLE
#define VELOCITY_COLORS 5
/* Scale to 0,0 -> maxx,maxy */
#define SCALEX(gc,x) (((x)-gc->leftx)/(gc->rightx-gc->leftx)*gc->maxx)
#define SCALEY(gc,y) (((y)-gc->topy)/(gc->bottomy-gc->topy)*gc->maxy)
#define SCALE(gc,x,y) SCALEX(gc,x),SCALEY(gc,y)
static struct graphics_context last_gc;
static double plot_scale = SCALE_SCREEN;
typedef enum {
/* SAC colors. Order is important, the SAC_COLORS_START_IDX define above. */
SAC_1, SAC_2, SAC_3, SAC_4, SAC_5, SAC_6, SAC_7, SAC_8, SAC_9,
/* Velocity colors. Order is still important, ref VELOCITY_COLORS_START_IDX. */
VELO_STABLE, VELO_SLOW, VELO_MODERATE, VELO_FAST, VELO_CRAZY,
/* gas colors */
PO2, PO2_ALERT, PN2, PN2_ALERT, PHE, PHE_ALERT, PP_LINES,
/* Other colors */
TEXT_BACKGROUND, ALERT_BG, ALERT_FG, EVENTS, SAMPLE_DEEP, SAMPLE_SHALLOW,
SMOOTHED, MINUTE, TIME_GRID, TIME_TEXT, DEPTH_GRID, MEAN_DEPTH, DEPTH_TOP,
DEPTH_BOTTOM, TEMP_TEXT, TEMP_PLOT, SAC_DEFAULT, BOUNDING_BOX, PRESSURE_TEXT, BACKGROUND,
CEILING_SHALLOW, CEILING_DEEP, CALC_CEILING_SHALLOW, CALC_CEILING_DEEP
} color_indice_t;
#define COLOR(x, y, z) QVector<QColor>() << x << y << z;
/* profile_color[color indice] = COLOR(screen color, b/w printer color, color printer}} printer & screen colours could be different */
QMap<color_indice_t, QVector<QColor> > profile_color;
void fill_profile_color()
{
profile_color[SAC_1] = COLOR(FUNGREEN1, BLACK1_LOW_TRANS, FUNGREEN1);
profile_color[SAC_2] = COLOR(APPLE1, BLACK1_LOW_TRANS, APPLE1);
profile_color[SAC_3] = COLOR(ATLANTIS1, BLACK1_LOW_TRANS, ATLANTIS1);
profile_color[SAC_4] = COLOR(ATLANTIS2, BLACK1_LOW_TRANS, ATLANTIS2);
profile_color[SAC_5] = COLOR(EARLSGREEN1, BLACK1_LOW_TRANS, EARLSGREEN1);
profile_color[SAC_6] = COLOR(HOKEYPOKEY1, BLACK1_LOW_TRANS, HOKEYPOKEY1);
profile_color[SAC_7] = COLOR(TUSCANY1, BLACK1_LOW_TRANS, TUSCANY1);
profile_color[SAC_8] = COLOR(CINNABAR1, BLACK1_LOW_TRANS, CINNABAR1);
profile_color[SAC_9] = COLOR(REDORANGE1, BLACK1_LOW_TRANS, REDORANGE1);
profile_color[VELO_STABLE] = COLOR(CAMARONE1, BLACK1_LOW_TRANS, CAMARONE1);
profile_color[VELO_SLOW] = COLOR(LIMENADE1, BLACK1_LOW_TRANS, LIMENADE1);
profile_color[VELO_MODERATE] = COLOR(RIOGRANDE1, BLACK1_LOW_TRANS, RIOGRANDE1);
profile_color[VELO_FAST] = COLOR(PIRATEGOLD1, BLACK1_LOW_TRANS, PIRATEGOLD1);
profile_color[VELO_CRAZY] = COLOR(RED1, BLACK1_LOW_TRANS, RED1);
profile_color[PO2] = COLOR(APPLE1, BLACK1_LOW_TRANS, APPLE1);
profile_color[PO2_ALERT] = COLOR(RED1, BLACK1_LOW_TRANS, RED1);
profile_color[PN2] = COLOR(BLACK1_LOW_TRANS, BLACK1_LOW_TRANS, BLACK1_LOW_TRANS);
profile_color[PN2_ALERT] = COLOR(RED1, BLACK1_LOW_TRANS, RED1);
profile_color[PHE] = COLOR(PEANUT, BLACK1_LOW_TRANS, PEANUT);
profile_color[PHE_ALERT] = COLOR(RED1, BLACK1_LOW_TRANS, RED1);
profile_color[PP_LINES] = COLOR(BLACK1_HIGH_TRANS, BLACK1_HIGH_TRANS, BLACK1_HIGH_TRANS);
profile_color[TEXT_BACKGROUND] = COLOR(CONCRETE1_LOWER_TRANS, WHITE1, CONCRETE1_LOWER_TRANS);
profile_color[ALERT_BG] = COLOR(BROOM1_LOWER_TRANS, BLACK1_LOW_TRANS, BROOM1_LOWER_TRANS);
profile_color[ALERT_FG] = COLOR(BLACK1_LOW_TRANS, BLACK1_LOW_TRANS, BLACK1_LOW_TRANS);
profile_color[EVENTS] = COLOR(REDORANGE1, BLACK1_LOW_TRANS, REDORANGE1);
profile_color[SAMPLE_DEEP] = COLOR(PERSIANRED1, BLACK1_LOW_TRANS, PERSIANRED1);
profile_color[SAMPLE_SHALLOW] = COLOR(PERSIANRED1, BLACK1_LOW_TRANS, PERSIANRED1);
profile_color[SMOOTHED] = COLOR(REDORANGE1_HIGH_TRANS, BLACK1_LOW_TRANS, REDORANGE1_HIGH_TRANS);
profile_color[MINUTE] = COLOR(MEDIUMREDVIOLET1_HIGHER_TRANS, BLACK1_LOW_TRANS, MEDIUMREDVIOLET1_HIGHER_TRANS);
profile_color[TIME_GRID] = COLOR(WHITE1, BLACK1_HIGH_TRANS, TUNDORA1_MED_TRANS);
profile_color[TIME_TEXT] = COLOR(FORESTGREEN1, BLACK1_LOW_TRANS, FORESTGREEN1);
profile_color[DEPTH_GRID] = COLOR(WHITE1, BLACK1_HIGH_TRANS, TUNDORA1_MED_TRANS);
profile_color[MEAN_DEPTH] = COLOR(REDORANGE1_MED_TRANS, BLACK1_LOW_TRANS, REDORANGE1_MED_TRANS);
profile_color[DEPTH_BOTTOM] = COLOR(GOVERNORBAY1_MED_TRANS, BLACK1_HIGH_TRANS, GOVERNORBAY1_MED_TRANS);
profile_color[DEPTH_TOP] = COLOR(MERCURY1_MED_TRANS, WHITE1_MED_TRANS, MERCURY1_MED_TRANS);
profile_color[TEMP_TEXT] = COLOR(GOVERNORBAY2, BLACK1_LOW_TRANS, GOVERNORBAY2);
profile_color[TEMP_PLOT] = COLOR(ROYALBLUE2_LOW_TRANS, BLACK1_LOW_TRANS, ROYALBLUE2_LOW_TRANS);
profile_color[SAC_DEFAULT] = COLOR(WHITE1, BLACK1_LOW_TRANS, FORESTGREEN1);
profile_color[BOUNDING_BOX] = COLOR(WHITE1, BLACK1_LOW_TRANS, TUNDORA1_MED_TRANS);
profile_color[PRESSURE_TEXT] = COLOR(KILLARNEY1, BLACK1_LOW_TRANS, KILLARNEY1);
profile_color[BACKGROUND] = COLOR(SPRINGWOOD1, BLACK1_LOW_TRANS, SPRINGWOOD1);
profile_color[CEILING_SHALLOW] = COLOR(REDORANGE1_HIGH_TRANS, BLACK1_HIGH_TRANS, REDORANGE1_HIGH_TRANS);
profile_color[CEILING_DEEP] = COLOR(RED1_MED_TRANS, BLACK1_HIGH_TRANS, RED1_MED_TRANS);
profile_color[CALC_CEILING_SHALLOW] = COLOR(FUNGREEN1_HIGH_TRANS, BLACK1_HIGH_TRANS, FUNGREEN1_HIGH_TRANS);
profile_color[CALC_CEILING_DEEP] = COLOR(APPLE1_HIGH_TRANS, BLACK1_HIGH_TRANS, APPLE1_HIGH_TRANS);
}
#undef COLOR
struct text_render_options{
double size;
color_indice_t color;
double hpos, vpos;
};
ProfileGraphicsView::ProfileGraphicsView(QWidget* parent) : QGraphicsView(parent)
{
setScene(new QGraphicsScene());
setBackgroundBrush(QColor("#F3F3E6"));
scene()->setSceneRect(0,0,1000,1000);
setRenderHint(QPainter::Antialiasing);
setRenderHint(QPainter::HighQualityAntialiasing);
setRenderHint(QPainter::SmoothPixmapTransform);
fill_profile_color();
}
static void plot_set_scale(scale_mode_t scale)
{
switch (scale) {
default:
case SC_SCREEN:
plot_scale = SCALE_SCREEN;
break;
case SC_PRINT:
plot_scale = SCALE_PRINT;
break;
}
}
void ProfileGraphicsView::plot(struct dive *dive)
{
// Clear the items before drawing this dive.
qDeleteAll(scene()->items());
scene()->clear();
if(!dive)
return;
struct plot_info *pi;
struct divecomputer *dc = &dive->dc;
// This was passed around in the Cairo version / needed?
graphics_context gc;
const char *nickname;
// Fix this for printing / screen later.
// plot_set_scale( scale_mode_t);
if (!dc->samples) {
static struct sample fake[4];
static struct divecomputer fakedc;
fakedc = dive->dc;
fakedc.sample = fake;
fakedc.samples = 4;
/* The dive has no samples, so create a few fake ones. This assumes an
ascent/descent rate of 9 m/min, which is just below the limit for FAST. */
int duration = dive->dc.duration.seconds;
int maxdepth = dive->dc.maxdepth.mm;
int asc_desc_time = dive->dc.maxdepth.mm*60/9000;
if (asc_desc_time * 2 >= duration)
asc_desc_time = duration / 2;
fake[1].time.seconds = asc_desc_time;
fake[1].depth.mm = maxdepth;
fake[2].time.seconds = duration - asc_desc_time;
fake[2].depth.mm = maxdepth;
fake[3].time.seconds = duration * 1.00;
fakedc.events = dc->events;
dc = &fakedc;
}
/*
* Set up limits that are independent of
* the dive computer
*/
calculate_max_limits(dive, dc, &gc);
/*
* We don't use "cairo_translate()" because that doesn't
* scale line width etc. But the actual scaling we need
* do set up ourselves..
*
* Snif. What a pity.
*/
QRectF drawing_area = scene()->sceneRect();
gc.maxx = (drawing_area.width() - 2 * drawing_area.x());
gc.maxy = (drawing_area.height() - 2 * drawing_area.y());
dc = select_dc(dc);
/* This is per-dive-computer. Right now we just do the first one */
pi = create_plot_info(dive, dc, &gc);
/* Depth profile */
plot_depth_profile(&gc, pi);
#if 0
plot_events(gc, pi, dc);
/* Temperature profile */
plot_temperature_profile(gc, pi);
/* Cylinder pressure plot */
plot_cylinder_pressure(gc, pi, dive, dc);
/* Text on top of all graphs.. */
plot_temperature_text(gc, pi);
plot_depth_text(gc, pi);
plot_cylinder_pressure_text(gc, pi);
plot_deco_text(gc, pi);
/* Bounding box last */
gc->leftx = 0; gc->rightx = 1.0;
gc->topy = 0; gc->bottomy = 1.0;
set_source_rgba(gc, BOUNDING_BOX);
cairo_set_line_width_scaled(gc->cr, 1);
move_to(gc, 0, 0);
line_to(gc, 0, 1);
line_to(gc, 1, 1);
line_to(gc, 1, 0);
cairo_close_path(gc->cr);
cairo_stroke(gc->cr);
/* Put the dive computer name in the lower left corner */
nickname = get_dc_nickname(dc->model, dc->deviceid);
if (!nickname || *nickname == '\0')
nickname = dc->model;
if (nickname) {
static const text_render_options_t computer = {DC_TEXT_SIZE, TIME_TEXT, LEFT, MIDDLE};
plot_text(gc, &computer, 0, 1, "%s", nickname);
}
if (PP_GRAPHS_ENABLED) {
plot_pp_gas_profile(gc, pi);
plot_pp_text(gc, pi);
}
/* now shift the translation back by half the margin;
* this way we can draw the vertical scales on both sides */
cairo_translate(gc->cr, -drawing_area->x / 2.0, 0);
gc->maxx += drawing_area->x;
gc->leftx = -(drawing_area->x / drawing_area->width) / 2.0;
gc->rightx = 1.0 - gc->leftx;
plot_depth_scale(gc, pi);
if (gc->printer) {
free(pi->entry);
last_pi_entry = pi->entry = NULL;
pi->nr = 0;
}
#endif
}
void ProfileGraphicsView::plot_depth_profile(struct graphics_context *gc, struct plot_info *pi)
{
int i, incr;
int sec, depth;
struct plot_data *entry;
int maxtime, maxdepth, marker, maxline;
int increments[8] = { 10, 20, 30, 60, 5*60, 10*60, 15*60, 30*60 };
/* Get plot scaling limits */
maxtime = get_maxtime(pi);
maxdepth = get_maxdepth(pi);
gc->maxtime = maxtime;
/* Time markers: at most every 10 seconds, but no more than 12 markers.
* We start out with 10 seconds and increment up to 30 minutes,
* depending on the dive time.
* This allows for 6h dives - enough (I hope) for even the craziest
* divers - but just in case, for those 8h depth-record-breaking dives,
* we double the interval if this still doesn't get us to 12 or fewer
* time markers */
i = 0;
while (maxtime / increments[i] > 12 && i < 7)
i++;
incr = increments[i];
while (maxtime / incr > 12)
incr *= 2;
gc->leftx = 0; gc->rightx = maxtime;
gc->topy = 0; gc->bottomy = 1.0;
last_gc = *gc;
QColor color;
color = profile_color[TIME_GRID].at(0);
for (i = incr; i < maxtime; i += incr) {
QGraphicsLineItem *line = new QGraphicsLineItem(SCALE(gc, i, 0), SCALE(gc, i, 1));
line->setPen(QPen(color));
scene()->addItem(line);
}
/* now the text on the time markers */
struct text_render_options tro = {DEPTH_TEXT_SIZE, TIME_TEXT, CENTER, TOP};
if (maxtime < 600) {
/* Be a bit more verbose with shorter dives */
for (i = incr; i < maxtime; i += incr)
plot_text(gc, &tro, i, 1, QString("%1:%2").arg(i/60).arg(i%60));
} else {
/* Only render the time on every second marker for normal dives */
for (i = incr; i < maxtime; i += 2 * incr)
plot_text(gc, &tro, i, 1, QString::number(i/60));
}
/* Depth markers: every 30 ft or 10 m*/
gc->leftx = 0; gc->rightx = 1.0;
gc->topy = 0; gc->bottomy = maxdepth;
switch (prefs.units.length) {
case units::METERS:
marker = 10000;
break;
case units::FEET:
marker = 9144;
break; /* 30 ft */
}
maxline = MAX(pi->maxdepth + marker, maxdepth * 2 / 3);
color = profile_color[DEPTH_GRID].at(0);
for (i = marker; i < maxline; i += marker) {
QGraphicsLineItem *line = new QGraphicsLineItem(SCALE(gc, 0, i), SCALE(gc, 1, i));
line->setPen(QPen(color));
scene()->addItem(line);
}
gc->leftx = 0; gc->rightx = maxtime;
color = profile_color[MEAN_DEPTH].at(0);
/* Show mean depth */
if (! gc->printer) {
QGraphicsLineItem *line = new QGraphicsLineItem(SCALE(gc, 0, pi->meandepth), SCALE(gc, pi->entry[pi->nr - 1].sec, pi->meandepth));
line->setPen(QPen(color));
scene()->addItem(line);
}
#if 0
/*
* These are good for debugging text placement etc,
* but not for actual display..
*/
if (0) {
plot_smoothed_profile(gc, pi);
plot_minmax_profile(gc, pi);
}
#endif
/* Do the depth profile for the neat fill */
gc->topy = 0; gc->bottomy = maxdepth;
entry = pi->entry;
QPolygonF p;
QLinearGradient pat(0.0,0.0,0.0,scene()->height());
QGraphicsPolygonItem *neatFill = NULL;
p.append( QPointF(SCALE(gc, 0, 0) ));
for (i = 0; i < pi->nr; i++, entry++)
p.append( QPointF( SCALE(gc, entry->sec, entry->depth) ));
/* Show any ceiling we may have encountered */
for (i = pi->nr - 1; i >= 0; i--, entry--) {
if (entry->ndl) {
/* non-zero NDL implies this is a safety stop, no ceiling */
p.append( QPointF( SCALE(gc, entry->sec, 0) ));
} else if (entry->stopdepth < entry->depth) {
p.append( QPointF( SCALE(gc, entry->sec, entry->stopdepth) ));
} else {
p.append( QPointF( SCALE(gc, entry->sec, entry->depth) ));
}
}
pat.setColorAt(1, profile_color[DEPTH_BOTTOM].first());
pat.setColorAt(0, profile_color[DEPTH_TOP].first());
neatFill = new QGraphicsPolygonItem();
neatFill->setPolygon(p);
neatFill->setBrush(QBrush(pat));
neatFill->setPen(QPen(QBrush(),0));
scene()->addItem(neatFill);
/* if the user wants the deco ceiling more visible, do that here (this
* basically draws over the background that we had allowed to shine
* through so far) */
// TODO: port the prefs.profile_red_ceiling to QSettings
//if (prefs.profile_red_ceiling) {
p.clear();
pat.setColorAt(0, profile_color[CEILING_SHALLOW].first());
pat.setColorAt(1, profile_color[CEILING_DEEP].first());
entry = pi->entry;
p.append( QPointF(SCALE(gc, 0, 0) ));
for (i = 0; i < pi->nr; i++, entry++) {
if (entry->ndl == 0 && entry->stopdepth) {
if (entry->ndl == 0 && entry->stopdepth < entry->depth) {
p.append( QPointF( SCALE(gc, entry->sec, entry->stopdepth) ));
} else {
p.append( QPointF( SCALE(gc, entry->sec, entry->depth) ));
}
} else {
p.append( QPointF( SCALE(gc, entry->sec, 0) ));
}
}
neatFill = new QGraphicsPolygonItem();
neatFill->setBrush(QBrush(pat));
neatFill->setPolygon(p);
neatFill->setPen(QPen(QBrush(),0));
scene()->addItem(neatFill);
//}
/* finally, plot the calculated ceiling over all this */
// TODO: Port the profile_calc_ceiling to QSettings
// if (prefs.profile_calc_ceiling) {
pat.setColorAt(0, profile_color[CALC_CEILING_SHALLOW].first());
pat.setColorAt(1, profile_color[CALC_CEILING_DEEP].first());
entry = pi->entry;
p.clear();
p.append( QPointF(SCALE(gc, 0, 0) ));
for (i = 0; i < pi->nr; i++, entry++) {
if (entry->ceiling)
p.append( QPointF( SCALE(gc, entry->sec, entry->ceiling) ));
else
p.append( QPointF( SCALE(gc, entry->sec, 0) ));
}
p.append( QPointF( SCALE(gc, (entry-1)->sec, 0) ));
neatFill = new QGraphicsPolygonItem();
neatFill->setPolygon(p);
neatFill->setPen(QPen(QBrush(),0));
neatFill->setBrush(pat);
scene()->addItem(neatFill);
//}
/* next show where we have been bad and crossed the dc's ceiling */
pat.setColorAt(0, profile_color[CEILING_SHALLOW].first());
pat.setColorAt(1, profile_color[CEILING_DEEP].first());
entry = pi->entry;
p.clear();
p.append( QPointF(SCALE(gc, 0, 0) ));
for (i = 0; i < pi->nr; i++, entry++)
p.append( QPointF( SCALE(gc, entry->sec, entry->depth) ));
for (i = pi->nr - 1; i >= 0; i--, entry--) {
if (entry->ndl == 0 && entry->stopdepth > entry->depth) {
p.append( QPointF( SCALE(gc, entry->sec, entry->stopdepth) ));
} else {
p.append( QPointF( SCALE(gc, entry->sec, entry->depth) ));
}
}
neatFill = new QGraphicsPolygonItem();
neatFill->setPolygon(p);
neatFill->setPen(QPen(QBrush(),0));
neatFill->setBrush(QBrush(pat));
scene()->addItem(neatFill);
/* Now do it again for the velocity colors */
entry = pi->entry;
for (i = 1; i < pi->nr; i++) {
entry++;
sec = entry->sec;
/* we want to draw the segments in different colors
* representing the vertical velocity, so we need to
* chop this into short segments */
depth = entry->depth;
QGraphicsLineItem *colorLine = new QGraphicsLineItem( SCALE(gc, entry[-1].sec, entry[-1].depth), SCALE(gc, sec, depth));
colorLine->setPen(QPen(QBrush(profile_color[ (color_indice_t) (VELOCITY_COLORS_START_IDX + entry->velocity)].first()), 2 ));
scene()->addItem(colorLine);
}
}
void ProfileGraphicsView::plot_text(struct graphics_context *gc, text_render_options_t *tro, double x, double y, const QString& text)
{
QFontMetrics fm(font());
double dx = tro->hpos * (fm.width(text));
double dy = tro->vpos * (fm.height());
QGraphicsSimpleTextItem *item = new QGraphicsSimpleTextItem(text);
QPointF point( SCALE(gc, x, y) ); // This is neded because of the SCALE macro.
item->setPos(point.x() + dx, point.y() +dy );
item->setBrush( QBrush(profile_color[tro->color].first()));
item->setPen( QPen(profile_color[BACKGROUND].first()));
scene()->addItem(item);
qDebug() << item->pos();
}
void ProfileGraphicsView::resizeEvent(QResizeEvent *event)
{
// Fits the scene's rectangle on the view.
// I can pass some parameters to this -
// like Qt::IgnoreAspectRatio or Qt::KeepAspectRatio
QRectF r = scene()->sceneRect();
fitInView ( r.x() - 50, r.y() -50, r.width() + 100, r.height() + 100); // do a little bit of spacing;
}