subsurface/qt-ui/profile/diveprofileitem.cpp

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#include "diveprofileitem.h"
#include "diveplotdatamodel.h"
#include "divecartesianaxis.h"
#include "graphicsview-common.h"
#include <QPen>
#include <QPainter>
#include <QLinearGradient>
DiveProfileItem::DiveProfileItem(): QObject(), QGraphicsPolygonItem(),
hAxis(NULL), vAxis(NULL), dataModel(NULL), hDataColumn(-1), vDataColumn(-1)
{
}
void DiveProfileItem::setHorizontalAxis(DiveCartesianAxis* horizontal)
{
hAxis = horizontal;
modelDataChanged();
}
void DiveProfileItem::setHorizontalDataColumn(int column)
{
hDataColumn = column;
modelDataChanged();
}
void DiveProfileItem::setModel(QAbstractTableModel* model)
{
dataModel = model;
modelDataChanged();
}
void DiveProfileItem::setVerticalAxis(DiveCartesianAxis* vertical)
{
vAxis = vertical;
modelDataChanged();
}
void DiveProfileItem::setVerticalDataColumn(int column)
{
vDataColumn = column;
modelDataChanged();
}
void DiveProfileItem::modelDataChanged()
{
// We don't have enougth data to calculate things, quit.
if (!hAxis || !vAxis || !dataModel || hDataColumn == -1 || vDataColumn == -1)
return;
// Calculate the polygon. This is the polygon that will be painted on screen
// on the ::paint method. Here we calculate the correct position of the points
// regarting our cartesian plane ( made by the hAxis and vAxis ), the QPolygonF
// is an array of QPointF's, so we basically get the point from the model, convert
// to our coordinates, store. no painting is done here.
QPolygonF poly;
for (int i = 0, modelDataCount = dataModel->rowCount(); i < modelDataCount; i++) {
qreal horizontalValue = dataModel->index(i, hDataColumn).data().toReal();
qreal verticalValue = dataModel->index(i, vDataColumn).data().toReal();
QPointF point( hAxis->posAtValue(horizontalValue), vAxis->posAtValue(verticalValue));
poly.append(point);
}
setPolygon(poly);
// This is the blueish gradient that the Depth Profile should have.
// It's a simple QLinearGradient with 2 stops, starting from top to bottom.
QLinearGradient pat(0, poly.boundingRect().top(), 0, poly.boundingRect().bottom());
pat.setColorAt(1, getColor(DEPTH_BOTTOM));
pat.setColorAt(0, getColor(DEPTH_TOP));
setBrush(QBrush(pat));
}
void DiveProfileItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget) {
Q_UNUSED(widget);
// This paints the Polygon + Background. I'm setting the pen to QPen() so we don't get a black line here,
// after all we need to plot the correct velocities colors later.
setPen(QPen());
QGraphicsPolygonItem::paint(painter, option, widget);
// Here we actually paint the boundaries of the Polygon using the colors that the model provides.
// Those are the speed colors of the dives.
QPen pen;
pen.setCosmetic(true);
pen.setWidth(2);
// This paints the colors of the velocities.
for (int i = 1, count = dataModel->rowCount(); i < count; i++) {
QModelIndex colorIndex = dataModel->index(i, DivePlotDataModel::COLOR);
pen.setBrush(QBrush(colorIndex.data(Qt::BackgroundRole).value<QColor>()));
painter->setPen(pen);
painter->drawLine(polygon()[i-1],polygon()[i]);
}
}