subsurface/core/selection.cpp

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// SPDX-License-Identifier: GPL-2.0
// Helper functions for the undo-commands
#include "selection.h"
#include "divelist.h"
#include "divelog.h"
#include "errorhelper.h"
#include "trip.h"
#include "subsurface-qt/divelistnotifier.h"
#include <QVector>
struct dive *current_dive = NULL;
int amount_selected;
static int amount_trips_selected;
struct dive *first_selected_dive()
{
int idx;
struct dive *d;
for_each_dive (idx, d) {
if (d->selected)
return d;
}
return NULL;
}
struct dive *last_selected_dive()
{
int idx;
struct dive *d, *ret = NULL;
for_each_dive (idx, d) {
if (d->selected)
ret = d;
}
return ret;
}
bool consecutive_selected()
{
struct dive *d;
int i;
bool consecutive = true;
bool firstfound = false;
bool lastfound = false;
if (amount_selected == 0 || amount_selected == 1)
return true;
for_each_dive(i, d) {
if (d->selected) {
if (!firstfound)
firstfound = true;
else if (lastfound)
consecutive = false;
} else if (firstfound) {
lastfound = true;
}
}
return consecutive;
}
#if DEBUG_SELECTION_TRACKING
void dump_selection()
{
int i;
struct dive *dive;
printf("currently selected are %u dives:", amount_selected);
for_each_dive(i, dive) {
if (dive->selected)
printf(" %d", i);
}
printf("\n");
}
#endif
// Get closest dive in selection, if possible a newer dive.
// Supposes that selection is sorted
static dive *closestInSelection(timestamp_t when, const std::vector<dive *> &selection)
{
// Start from back until we get the first dive that is before
// the supposed-to-be selected dive. (Note: this mimics the
// old behavior when the current dive changed).
for (auto it = selection.rbegin(); it < selection.rend(); ++it) {
if ((*it)->when > when && !(*it)->hidden_by_filter)
return *it;
}
// We didn't find a more recent selected dive -> try to
// find *any* visible selected dive.
for (dive *d: selection) {
if (!d->hidden_by_filter)
return d;
}
return nullptr;
}
// Set the current dive either from a list of selected dives,
// or a newly selected dive. In both cases, try to select the
// dive that is newer than the given date.
// This mimics the old behavior when the current dive changed.
// If a current dive outside of the selection was set, add
// it to the list of selected dives, so that we never end up
// in a situation where we display a non-selected dive.
static void setClosestCurrentDive(timestamp_t when, const std::vector<dive *> &selection, QVector<dive *> &divesToSelect)
{
if (dive *d = closestInSelection(when, selection)) {
current_dive = d;
return;
}
// No selected dive is visible! Take the closest dive. Note, this might
// return null, but that just means unsetting the current dive (as no
// dive is visible anyway).
current_dive = find_next_visible_dive(when);
if (current_dive) {
current_dive->selected = true;
amount_selected++;
divesToSelect.push_back(current_dive);
}
}
// Reset the selection to the dives of the "selection" vector.
// Set the current dive to "currentDive". "currentDive" must be an element of "selection" (or
// null if "selection" is empty).
// Does not send signals or clear the trip selection.
QVector<dive *> setSelectionCore(const std::vector<dive *> &selection, dive *currentDive)
{
// To do so, generate vectors of dives to be selected and deselected.
// We send signals batched by trip, so keep track of trip/dive pairs.
QVector<dive *> divesToSelect;
divesToSelect.reserve(selection.size());
// TODO: We might want to keep track of selected dives in a more efficient way!
int i;
dive *d;
amount_selected = 0; // We recalculate amount_selected
for_each_dive(i, d) {
// We only modify dives that are currently visible.
if (d->hidden_by_filter) {
d->selected = false; // Note, not necessary, just to be sure
// that we get amount_selected right
continue;
}
// Search the dive in the list of selected dives.
// TODO: By sorting the list in the same way as the backend, this could be made more efficient.
bool newState = std::find(selection.begin(), selection.end(), d) != selection.end();
if (newState) {
++amount_selected;
divesToSelect.push_back(d);
}
d->selected = newState;
}
// We cannot simply change the current dive to the given dive.
// It might be hidden by a filter and thus not be selected.
current_dive = currentDive;
if (current_dive && !currentDive->selected) {
// Current not visible -> find a different dive.
setClosestCurrentDive(currentDive->when, selection, divesToSelect);
}
return divesToSelect;
}
static void clear_trip_selection()
{
amount_trips_selected = 0;
for (int i = 0; i < divelog.trips->nr; ++i)
divelog.trips->trips[i]->selected = false;
}
// Reset the selection to the dives of the "selection" vector and send the appropriate signals.
// Set the current dive to "currentDive". "currentDive" must be an element of "selection" (or
// null if "selection" is empty).
// If "currentDc" is negative, an attempt will be made to keep the current computer number.
void setSelection(const std::vector<dive *> &selection, dive *currentDive, int currentDc)
{
// Since we select only dives, there are no selected trips!
clear_trip_selection();
auto selectedDives = setSelectionCore(selection, currentDive);
// Send the new selection to the UI.
emit diveListNotifier.divesSelected(selectedDives, current_dive, currentDc);
}
// Set selection, but try to keep the current dive. If current dive is not in selection,
// find the nearest current dive in the selection
// Returns true if the current dive changed.
// Do not send a signal.
bool setSelectionKeepCurrent(const std::vector<dive *> &selection)
{
// Since we select only dives, there are no selected trips!
clear_trip_selection();
const dive *oldCurrent = current_dive;
dive *newCurrent = current_dive;
if (current_dive && std::find(selection.begin(), selection.end(), current_dive) == selection.end())
newCurrent = closestInSelection(current_dive->when, selection);
setSelectionCore(selection, newCurrent);
return current_dive != oldCurrent;
}
void setTripSelection(dive_trip *trip, dive *currentDive)
{
if (!trip)
return;
current_dive = currentDive;
for (int i = 0; i < divelog.dives->nr; ++i) {
dive &d = *divelog.dives->dives[i];
d.selected = d.divetrip == trip;
}
for (int i = 0; i < divelog.trips->nr; ++i) {
dive_trip *t = divelog.trips->trips[i];
t->selected = t == trip;
}
amount_selected = trip->dives.nr;
amount_trips_selected = 1;
emit diveListNotifier.tripSelected(trip, currentDive);
}
void select_single_dive(dive *d)
{
if (d)
setSelection(std::vector<dive *>{ d }, d, -1);
else
setSelection(std::vector<dive *>(), nullptr, -1);
}
// Turn current selection into a vector.
// TODO: This could be made much more efficient if we kept a sorted list of selected dives!
std::vector<dive *> getDiveSelection()
{
std::vector<dive *> res;
res.reserve(amount_selected);
int i;
dive *d;
for_each_dive(i, d) {
if (d->selected)
res.push_back(d);
}
return res;
}
bool diveInSelection(const std::vector<dive *> &selection, const dive *d)
{
// Do a binary search using the ordering of the dive list.
auto it = std::lower_bound(selection.begin(), selection.end(), d, dive_less_than);
return it != selection.end() && *it == d;
}
void updateSelection(std::vector<dive *> &selection, const std::vector<dive *> &add, const std::vector<dive *> &remove)
{
// We could sort the array and merge the vectors as we do in the undo code. But is it necessary?
for (dive *d: add) {
auto it = std::lower_bound(selection.begin(), selection.end(), d, dive_less_than);
if (it != selection.end() && *it == d)
continue; // Ooops. Already there?
selection.insert(it, d);
}
// Likewise, we could sort the array and be smarter here. Again, is it necessary?
for (dive *d: remove) {
auto it = std::lower_bound(selection.begin(), selection.end(), d, dive_less_than);
if (it == selection.end() || *it != d)
continue; // Ooops. Not there?
selection.erase(it);
}
}
// Select the first dive that is visible
void select_newest_visible_dive()
{
for (int i = divelog.dives->nr - 1; i >= 0; --i) {
dive *d = divelog.dives->dives[i];
if (!d->hidden_by_filter)
return select_single_dive(d);
}
// No visible dive -> deselect all
select_single_dive(nullptr);
}
void select_trip(struct dive_trip *trip)
{
if (trip && !trip->selected) {
trip->selected = true;
amount_trips_selected++;
}
}
void deselect_trip(struct dive_trip *trip)
{
if (trip && trip->selected) {
trip->selected = false;
amount_trips_selected--;
}
}
struct dive_trip *single_selected_trip()
{
if (amount_trips_selected != 1)
return NULL;
for (int i = 0; i < divelog.trips->nr; ++i) {
if (divelog.trips->trips[i]->selected)
return divelog.trips->trips[i];
}
report_info("warning: found no selected trip even though one should be selected");
return NULL; // shouldn't happen
}