subsurface/qt-ui/profile/profilewidget2.cpp

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#include "profilewidget2.h"
#include "diveplotdatamodel.h"
#include "divepixmapitem.h"
#include "diverectitem.h"
#include "divecartesianaxis.h"
#include "diveprofileitem.h"
#include "helpers.h"
#include "profile.h"
#include "diveeventitem.h"
#include <QStateMachine>
#include <QSignalTransition>
#include <QPropertyAnimation>
#include <QMenu>
#include <QContextMenuEvent>
#include <QDebug>
#ifndef QT_NO_DEBUG
#include <QTableView>
#endif
#include "mainwindow.h"
ProfileWidget2::ProfileWidget2(QWidget *parent) :
QGraphicsView(parent),
dataModel(new DivePlotDataModel(this)),
currentState(INVALID),
stateMachine(new QStateMachine(this)),
background (new DivePixmapItem()),
profileYAxis(new DepthAxis()),
gasYAxis(new DiveCartesianAxis()),
temperatureAxis(new TemperatureAxis()),
timeAxis(new TimeAxis()),
depthController(new DiveRectItem()),
timeController(new DiveRectItem()),
diveProfileItem(NULL),
cylinderPressureAxis(new DiveCartesianAxis()),
temperatureItem(NULL),
cartesianPlane(new DiveCartesianPlane())
{
setScene(new QGraphicsScene());
scene()->setSceneRect(0, 0, 100, 100);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene()->setItemIndexMethod(QGraphicsScene::NoIndex);
setOptimizationFlags(QGraphicsView::DontSavePainterState);
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
// Creating the needed items.
// ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
profileYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
gasYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
timeAxis->setOrientation(DiveCartesianAxis::LeftToRight);
// Defaults of the Axis Coordinates:
profileYAxis->setMinimum(0);
profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change.
timeAxis->setMinimum(0);
timeAxis->setTickInterval(600); // 10 to 10 minutes?
// Default Sizes of the Items.
profileYAxis->setLine(0, 0, 0, 90);
profileYAxis->setX(2);
profileYAxis->setTickSize(1);
gasYAxis->setLine(0, 0, 0, 20);
temperatureAxis->setOrientation(DiveCartesianAxis::BottomToTop);
temperatureAxis->setLine(0, 60, 0, 90);
temperatureAxis->setX(3);
temperatureAxis->setTickSize(2);
temperatureAxis->setTickInterval(300);
cylinderPressureAxis->setOrientation(DiveCartesianAxis::BottomToTop);
cylinderPressureAxis->setLine(0,20,0,60);
cylinderPressureAxis->setX(3);
cylinderPressureAxis->setTickSize(2);
cylinderPressureAxis->setTickInterval(30000);
timeAxis->setLine(0,0,96,0);
timeAxis->setX(3);
timeAxis->setTickSize(1);
depthController->setRect(0, 0, 10, 5);
timeController->setRect(0, 0, 10, 5);
timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot.
cartesianPlane->setBottomAxis(timeAxis);
cartesianPlane->setLeftAxis(profileYAxis);
scene()->addItem(cartesianPlane);
// insert in the same way it's declared on the Enum. This is needed so we don't use an map.
QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis <<
timeAxis << depthController << timeController << temperatureAxis << cylinderPressureAxis;
Q_FOREACH(QGraphicsItem *item, stateItems) {
scene()->addItem(item);
}
background->setFlag(QGraphicsItem::ItemIgnoresTransformations);
//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
stateMachine = new QStateMachine(this);
// TopLevel States
QState *emptyState = new QState();
QState *profileState = new QState();
QState *editState = new QState();
QState *addState = new QState();
QState *planState = new QState();
// Conections:
stateMachine->addState(emptyState);
stateMachine->addState(profileState);
stateMachine->addState(editState);
stateMachine->addState(addState);
stateMachine->addState(planState);
stateMachine->setInitialState(emptyState);
// All Empty State Connections.
QSignalTransition *tEmptyToProfile = emptyState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEmptyToAdd = emptyState->addTransition(this, SIGNAL(startAddState()), addState);
QSignalTransition *tEmptyToPlan = emptyState->addTransition(this, SIGNAL(startPlanState()), planState);
// All Plan Connections
QSignalTransition *tPlanToEmpty = planState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tPlanToProfile = planState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tPlanToAdd = planState->addTransition(this, SIGNAL(startAddState()), addState);
// All Add Dive Connections
QSignalTransition *tAddToEmpty = addState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tAddToPlan = addState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tAddToProfile = addState->addTransition(this, SIGNAL(startProfileState()), profileState);
// All Profile State Connections
QSignalTransition *tProfileToEdit = profileState->addTransition(this, SIGNAL(startEditState()), editState);
QSignalTransition *tProfileToEmpty = profileState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tProfileToPlan = profileState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tProfileToAdd = profileState->addTransition(this, SIGNAL(startAddState()), addState);
// All "Edit" state connections
QSignalTransition *tEditToEmpty = editState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tEditToPlan = editState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tEditToProfile = editState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEditToAdd = editState->addTransition(this, SIGNAL(startAddState()), addState);
// Constants:
const int backgroundOnCanvas = 0;
const int backgroundOffCanvas = 110;
const int profileYAxisOnCanvas = 3;
const int profileYAxisOffCanvas = profileYAxis->boundingRect().width() - 10;
// unused so far:
// const int gasYAxisOnCanvas = gasYAxis->boundingRect().width();
const int depthControllerOnCanvas = sceneRect().height() - depthController->boundingRect().height();
const int timeControllerOnCanvas = sceneRect().height() - timeController->boundingRect().height();
const int gasYAxisOffCanvas = gasYAxis->boundingRect().width() - 10;
const int timeAxisOnCanvas = sceneRect().height() - timeAxis->boundingRect().height() - 4;
const int timeAxisOffCanvas = sceneRect().height() + timeAxis->boundingRect().height();
const int timeAxisEditMode = sceneRect().height() - timeAxis->boundingRect().height() - depthController->boundingRect().height();
const int depthControllerOffCanvas = sceneRect().height() + depthController->boundingRect().height();
const int timeControllerOffCanvas = sceneRect().height() + timeController->boundingRect().height();
const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas);
// unused so far:
// const QLineF timeAxisLine = QLineF(0, 0, 96, 0);
// State Defaults:
// Empty State, everything but the background is hidden.
emptyState->assignProperty(this, "backgroundBrush", QBrush(Qt::white));
emptyState->assignProperty(background, "y", backgroundOnCanvas);
emptyState->assignProperty(profileYAxis, "x", profileYAxisOffCanvas);
emptyState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
emptyState->assignProperty(timeAxis, "y", timeAxisOffCanvas);
emptyState->assignProperty(depthController, "y", depthControllerOffCanvas);
emptyState->assignProperty(timeController, "y", timeControllerOffCanvas);
// Profile, everything but the background, depthController and timeController are shown.
profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND));
profileState->assignProperty(background, "y", backgroundOffCanvas);
profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
profileState->assignProperty(gasYAxis, "x", 0);
profileState->assignProperty(timeAxis, "y", timeAxisOnCanvas);
profileState->assignProperty(depthController, "y", depthControllerOffCanvas);
profileState->assignProperty(timeController, "y", timeControllerOffCanvas);
profileState->assignProperty(cartesianPlane, "verticalLine", profileYAxisExpanded);
profileState->assignProperty(cartesianPlane, "horizontalLine", timeAxis->line());
// Edit, everything but the background and gasYAxis are shown.
editState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
editState->assignProperty(background, "y", backgroundOffCanvas);
editState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
editState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
editState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
editState->assignProperty(timeAxis, "y", timeAxisEditMode);
editState->assignProperty(depthController, "y", depthControllerOnCanvas);
editState->assignProperty(timeController, "y", timeControllerOnCanvas);
// Add, everything but the background and gasYAxis are shown.
addState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
addState->assignProperty(background, "y", backgroundOffCanvas);
addState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
addState->assignProperty(profileYAxis, "rect", profileYAxisExpanded);
addState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
addState->assignProperty(timeAxis, "y", timeAxisEditMode);
addState->assignProperty(depthController, "y", depthControllerOnCanvas);
addState->assignProperty(timeController, "y", timeControllerOnCanvas);
// Plan, everything but the background and gasYAxis are shown.
planState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
planState->assignProperty(background, "y", backgroundOffCanvas);
planState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
planState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
planState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
planState->assignProperty(timeAxis, "y", timeAxisEditMode);
planState->assignProperty(depthController, "y", depthControllerOnCanvas);
planState->assignProperty(timeController, "y", timeControllerOnCanvas);
// All animations for the State Transitions.
QPropertyAnimation *backgroundYAnim = new QPropertyAnimation(background, "y");
QPropertyAnimation *depthAxisAnim = new QPropertyAnimation(profileYAxis, "x");
QPropertyAnimation *gasAxisanim = new QPropertyAnimation(gasYAxis, "x");
QPropertyAnimation *timeAxisAnim = new QPropertyAnimation(timeAxis, "y");
QPropertyAnimation *depthControlAnim = new QPropertyAnimation(depthController, "y");
QPropertyAnimation *timeControlAnim = new QPropertyAnimation(timeController, "y");
QPropertyAnimation *profileAxisAnim = new QPropertyAnimation(profileYAxis, "line");
// Animations
QList<QSignalTransition*> transitions;
transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan <<
tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd <<
tProfileToEdit << tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile;
Q_FOREACH(QSignalTransition *s, transitions) {
s->addAnimation(backgroundYAnim);
s->addAnimation(depthAxisAnim);
s->addAnimation(gasAxisanim);
s->addAnimation(timeAxisAnim);
s->addAnimation(depthControlAnim);
s->addAnimation(timeControlAnim);
s->addAnimation(profileAxisAnim);
}
// Configuration so we can search for the States later, and it helps debugging.
emptyState->setObjectName("Empty State");
profileState->setObjectName("Profile State");
addState->setObjectName("Add State");
editState->setObjectName("Edit State");
planState->setObjectName("Plan State");
// Starting the transitions:
stateMachine->start();
#ifndef QT_NO_DEBUG
QTableView *diveDepthTableView = new QTableView();
diveDepthTableView->setModel(dataModel);
mainWindow()->tabWidget()->addTab(diveDepthTableView, "Depth Model");
#endif
}
// Currently just one dive, but the plan is to enable All of the selected dives.
void ProfileWidget2::plotDives(QList<dive*> dives)
{
// I Know that it's a list, but currently we are
// using just the first.
struct dive *d = dives.first();
if (!d)
return;
// Here we need to probe for the limits of the dive.
// There's already a function that does exactly that,
// but it's using the graphics context, and I need to
// replace that.
struct divecomputer *currentdc = select_dc(&d->dc);
Q_ASSERT(currentdc);
/* This struct holds all the data that's about to be plotted.
* I'm not sure this is the best approach ( but since we are
* interpolating some points of the Dive, maybe it is... )
* The Calculation of the points should be done per graph,
* so I'll *not* calculate everything if something is not being
* shown.
*/
struct plot_info pInfo = calculate_max_limits_new(d, currentdc);
create_plot_info_new(d, currentdc, &pInfo);
int maxtime = get_maxtime(&pInfo);
int maxdepth = get_maxdepth(&pInfo);
// It seems that I'll have a lot of boilerplate setting the model / axis for
// each item, I'll mostly like to fix this in the future, but I'll keep at this for now.
profileYAxis->setMaximum(qMax<long>(pInfo.maxdepth + M_OR_FT(10,30), maxdepth * 2 / 3));
profileYAxis->updateTicks();
temperatureAxis->setMinimum(pInfo.mintemp);
temperatureAxis->setMaximum(pInfo.maxtemp);
//temperatureAxis->updateTicks();
timeAxis->setMaximum(maxtime);
timeAxis->updateTicks();
cylinderPressureAxis->setMinimum(pInfo.minpressure);
cylinderPressureAxis->setMaximum(pInfo.maxpressure);
cylinderPressureAxis->updateTicks();
dataModel->setDive(current_dive, pInfo);
if (diveProfileItem) {
//diveProfileItem->animateDelete();
scene()->removeItem(diveProfileItem);
delete diveProfileItem;
}
diveProfileItem = new DiveProfileItem();
diveProfileItem->setHorizontalAxis(timeAxis);
diveProfileItem->setVerticalAxis(profileYAxis);
diveProfileItem->setModel(dataModel);
diveProfileItem->setVerticalDataColumn(DivePlotDataModel::DEPTH);
diveProfileItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(diveProfileItem);
qDeleteAll(eventItems);
eventItems.clear();
struct event *event = currentdc->events;
while (event) {
DiveEventItem *item = new DiveEventItem();
item->setHorizontalAxis(timeAxis);
item->setVerticalAxis(profileYAxis);
item->setModel(dataModel);
item->setEvent(event);
scene()->addItem(item);
eventItems.push_back(item);
event = event->next;
}
if(temperatureItem){
scene()->removeItem(temperatureItem);
delete temperatureItem;
}
temperatureItem = new DiveTemperatureItem();
temperatureItem->setHorizontalAxis(timeAxis);
temperatureItem->setVerticalAxis(temperatureAxis);
temperatureItem->setModel(dataModel);
temperatureItem->setVerticalDataColumn(DivePlotDataModel::TEMPERATURE);
temperatureItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(temperatureItem);
if(gasPressureItem){
scene()->removeItem(gasPressureItem);
delete gasPressureItem;
}
gasPressureItem = new DiveGasPressureItem();
gasPressureItem->setHorizontalAxis(timeAxis);
gasPressureItem->setVerticalAxis(cylinderPressureAxis);
gasPressureItem->setModel(dataModel);
gasPressureItem->setVerticalDataColumn(DivePlotDataModel::TEMPERATURE);
gasPressureItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
scene()->addItem(gasPressureItem);
emit startProfileState();
}
void ProfileWidget2::settingsChanged()
{
}
void ProfileWidget2::contextMenuEvent(QContextMenuEvent* event)
{
// this menu should be completely replaced when things are working.
QMenu m;
m.addAction("Set Empty", this, SIGNAL(startEmptyState()));
m.addAction("Set Profile", this, SIGNAL(startProfileState()));
m.addAction("Set Add", this, SIGNAL(startAddState()));
m.addAction("Set Edit", this, SIGNAL(startEditState()));
m.addAction("Set Plan", this, SIGNAL(startPlanState()));
m.exec(event->globalPos());
}
void ProfileWidget2::resizeEvent(QResizeEvent* event)
{
QGraphicsView::resizeEvent(event);
fitInView(sceneRect(), Qt::IgnoreAspectRatio);
if (!stateMachine->configuration().count())
return;
if ((*stateMachine->configuration().begin())->objectName() == "Empty State") {
fixBackgroundPos();
}
}
void ProfileWidget2::fixBackgroundPos()
{
QPixmap toBeScaled(":background");
if (toBeScaled.isNull())
return;
QPixmap p = toBeScaled.scaledToHeight(viewport()->height());
int x = viewport()->width() / 2 - p.width() / 2;
DivePixmapItem *bg = background;
bg->setPixmap(p);
bg->setX(mapToScene(x, 0).x());
}