subsurface/qt-models/divecomputermodel.cpp

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#include "divecomputermodel.h"
#include "dive.h"
#include "divelist.h"
DiveComputerModel::DiveComputerModel(QMultiMap<QString, DiveComputerNode> &dcMap, QObject *parent) : CleanerTableModel(parent)
{
setHeaderDataStrings(QStringList() << "" << tr("Model") << tr("Device ID") << tr("Nickname"));
dcWorkingMap = dcMap;
numRows = 0;
}
QVariant DiveComputerModel::data(const QModelIndex &index, int role) const
{
QList<DiveComputerNode> values = dcWorkingMap.values();
DiveComputerNode node = values.at(index.row());
QVariant ret;
if (role == Qt::DisplayRole || role == Qt::EditRole) {
switch (index.column()) {
case ID:
ret = QString("0x").append(QString::number(node.deviceId, 16));
break;
case MODEL:
ret = node.model;
break;
case NICKNAME:
ret = node.nickName;
break;
}
}
if (index.column() == REMOVE) {
switch (role) {
case Qt::DecorationRole:
ret = trashIcon();
break;
case Qt::SizeHintRole:
ret = trashIcon().size();
break;
case Qt::ToolTipRole:
ret = tr("Clicking here will remove this dive computer.");
break;
}
}
return ret;
}
int DiveComputerModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent);
return numRows;
}
void DiveComputerModel::update()
{
QList<DiveComputerNode> values = dcWorkingMap.values();
int count = values.count();
if (numRows) {
beginRemoveRows(QModelIndex(), 0, numRows - 1);
numRows = 0;
endRemoveRows();
}
if (count) {
beginInsertRows(QModelIndex(), 0, count - 1);
numRows = count;
endInsertRows();
}
}
Qt::ItemFlags DiveComputerModel::flags(const QModelIndex &index) const
{
Qt::ItemFlags flags = QAbstractItemModel::flags(index);
if (index.column() == NICKNAME)
flags |= Qt::ItemIsEditable;
return flags;
}
bool DiveComputerModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
// We should test if the role == Qt::EditRole
Q_UNUSED(role);
// WARN: This seems wrong - The values don't are ordered - we need a map from the Key to Index, or something.
QList<DiveComputerNode> values = dcWorkingMap.values();
DiveComputerNode node = values.at(index.row());
dcWorkingMap.remove(node.model, node);
node.nickName = value.toString();
dcWorkingMap.insert(node.model, node);
emit dataChanged(index, index);
return true;
}
void DiveComputerModel::remove(const QModelIndex &index)
{
QList<DiveComputerNode> values = dcWorkingMap.values();
DiveComputerNode node = values.at(index.row());
dcWorkingMap.remove(node.model, node);
update();
}
void DiveComputerModel::dropWorkingList()
{
// how do I prevent the memory leak ?
}
void DiveComputerModel::keepWorkingList()
{
if (dcList.dcMap != dcWorkingMap)
mark_divelist_changed(true);
dcList.dcMap = dcWorkingMap;
}