subsurface/commands/command_divelist.h

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// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_DIVELIST_H
#define COMMAND_DIVELIST_H
#include "command_base.h"
#include "core/filterpreset.h"
#include "core/device.h"
#include <QVector>
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
// This helper structure describes a dive that we want to add.
struct DiveToAdd {
std::unique_ptr<struct dive> dive; // Dive to add
dive_trip *trip; // Trip the dive belongs to, may be null
dive_site *site; // Site the dive is associated with, may be null
};
// Multiple trips, dives and dive sites that have to be added for a command
struct DivesAndTripsToAdd {
std::vector<DiveToAdd> dives;
std::vector<std::unique_ptr<dive_trip>> trips;
std::vector<std::unique_ptr<dive_site>> sites;
};
// Dives and sites that have to be removed for a command
struct DivesAndSitesToRemove {
std::vector<dive *> dives;
std::vector<dive_site *> sites;
};
// This helper structure describes a dive that should be moved to / removed from
// a trip. If the "trip" member is null, the dive is removed from its trip (if
// it is in a trip, that is)
struct DiveToTrip
{
struct dive *dive;
dive_trip *trip;
};
// This helper structure describes a number of dives to add to / remove from /
// move between trips.
// It has ownership of the trips (if any) that have to be added before hand.
struct DivesToTrip
{
std::vector<DiveToTrip> divesToMove; // If dive_trip is null, remove from trip
std::vector<std::unique_ptr<dive_trip>> tripsToAdd;
};
// All divelist commands derive from a common base class. It keeps track
// of dive site counts that may have changed.
// Derived classes implement the virtual methods redoit() and undoit()
// [Yes, the names could be more expressive].
class DiveListBase : public Base {
protected:
// These are helper functions to add / remove dive from the C-core structures.
DiveToAdd removeDive(struct dive *d, std::vector<std::unique_ptr<dive_trip>> &tripsToAdd);
dive *addDive(DiveToAdd &d);
DivesAndTripsToAdd removeDives(DivesAndSitesToRemove &divesAndSitesToDelete);
DivesAndSitesToRemove addDives(DivesAndTripsToAdd &toAdd);
// Register dive sites where counts changed so that we can signal the frontend later.
void diveSiteCountChanged(struct dive_site *ds);
private:
// Keep track of dive sites where the number of dives changed
std::vector<dive_site *> sitesCountChanged;
void initWork();
void finishWork(); // update dive site counts
void undo() override;
void redo() override;
virtual void redoit() = 0;
virtual void undoit() = 0;
};
class AddDive : public DiveListBase {
public:
AddDive(std::unique_ptr<struct dive> dive, bool autogroup, bool newNumber);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
// Note: we a multi-dive structure even though we add only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndTripsToAdd divesToAdd;
// For undo
DivesAndSitesToRemove divesAndSitesToRemove;
std::vector<dive *> selection;
dive * currentDive;
};
class ImportDives : public DiveListBase {
public:
// Note: dives and trips are consumed - after the call they will be empty.
ImportDives(struct divelog *log, int flags, const QString &source);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo
DivesAndTripsToAdd divesToAdd;
DivesAndSitesToRemove divesAndSitesToRemove;
device_table devicesToAddAndRemove;
// For redo
std::vector<std::unique_ptr<dive_site>> sitesToAdd;
std::vector<std::pair<std::string,FilterData>>
filterPresetsToAdd;
// For undo
std::vector<dive_site *> sitesToRemove;
std::vector<dive *> selection;
dive *currentDive;
std::vector<int> filterPresetsToRemove;
};
class DeleteDive : public DiveListBase {
public:
DeleteDive(const QVector<dive *> &divesToDelete);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
DivesAndSitesToRemove divesToDelete;
std::vector<std::unique_ptr<dive_trip>> tripsToAdd;
DivesAndTripsToAdd divesToAdd;
};
class ShiftTime : public DiveListBase {
public:
ShiftTime(std::vector<dive *> changedDives, int amount);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo
std::vector<dive *> diveList;
int timeChanged;
};
class RenumberDives : public DiveListBase {
public:
RenumberDives(const QVector<QPair<dive *, int>> &divesToRenumber);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo: pairs of dive-id / new number
QVector<QPair<dive *, int>> divesToRenumber;
};
// The classes RemoveDivesFromTrip, RemoveAutogenTrips, CreateTrip, AutogroupDives
// and MergeTrips all do the same thing, just the intialization differs.
// Therefore, define a base class with the proper data-structures, redo()
// and undo() functions and derive to specialize the initialization.
class TripBase : public DiveListBase {
protected:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo and undo
DivesToTrip divesToMove;
};
struct RemoveDivesFromTrip : public TripBase {
RemoveDivesFromTrip(const QVector<dive *> &divesToRemove);
};
struct RemoveAutogenTrips : public TripBase {
RemoveAutogenTrips();
};
struct AddDivesToTrip : public TripBase {
AddDivesToTrip(const QVector<dive *> &divesToAdd, dive_trip *trip);
};
struct CreateTrip : public TripBase {
CreateTrip(const QVector<dive *> &divesToAdd);
};
struct AutogroupDives : public TripBase {
AutogroupDives();
};
struct MergeTrips : public TripBase {
MergeTrips(dive_trip *trip1, dive_trip *trip2);
};
class SplitDivesBase : public DiveListBase {
protected:
SplitDivesBase(dive *old, std::array<std::unique_ptr<dive>, 2> newDives);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
// For each dive to split, we remove one from and put two dives into the backend
// Note: we use a vector even though we split only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndSitesToRemove diveToSplit;
DivesAndTripsToAdd splitDives;
// For undo
// For each dive to unsplit, we remove two dives from and add one into the backend
// Note: we use a multi-dive structure even though we unsplit only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndTripsToAdd unsplitDive;
DivesAndSitesToRemove divesToUnsplit;
};
class SplitDives : public SplitDivesBase {
public:
// If time is < 0, split at first surface interval
SplitDives(dive *d, duration_t time);
};
class SplitDiveComputer : public SplitDivesBase {
public:
// If time is < 0, split at first surface interval
SplitDiveComputer(dive *d, int dc_num);
};
// When manipulating dive computers (moving, deleting) we go the ineffective,
// but simple and robust way: We keep two full copies of the dive (before and after).
// Removing and readding assures that the dive stays at the correct
// position in the list (the dive computer list is used for sorting dives).
class DiveComputerBase : public DiveListBase {
protected:
// old_dive must be a dive known to the core.
// new_dive must be new dive whose ownership is taken.
DiveComputerBase(dive *old_dive, std::unique_ptr<dive> new_dive, int dc_nr_before, int dc_nr_after);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
protected:
// For redo and undo
DivesAndTripsToAdd diveToAdd;
DivesAndSitesToRemove diveToRemove;
int dc_nr_before, dc_nr_after;
};
class MoveDiveComputerToFront : public DiveComputerBase {
public:
MoveDiveComputerToFront(dive *d, int dc_num);
};
class DeleteDiveComputer : public DiveComputerBase {
public:
DeleteDiveComputer(dive *d, int dc_num);
};
class MergeDives : public DiveListBase {
public:
MergeDives(const QVector<dive *> &dives);
private:
void undoit() override;
void redoit() override;
bool workToBeDone() override;
// For redo
// Add one and remove a batch of dives
// Note: we use a multi-dives structure even though we add only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndTripsToAdd mergedDive;
DivesAndSitesToRemove divesToMerge;
// For undo
// Remove one and add a batch of dives
// Note: we use a vector even though we remove only a single dive, so
// that we can reuse the multi-dive functions of the other commands.
DivesAndSitesToRemove diveToUnmerge;
DivesAndTripsToAdd unmergedDives;
// For undo and redo
QVector<QPair<dive *, int>> divesToRenumber;
};
} // namespace Command
#endif // COMMAND_DIVELIST_H