mirror of
https://github.com/subsurface/subsurface.git
synced 2024-12-01 14:40:28 +00:00
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
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#include <QApplication>
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#include <QNetworkProxy>
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#include <QLibraryInfo>
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#include <QTextCodec>
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#include "helpers.h"
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void init_qt_late()
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{
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QApplication *application = qApp;
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// tell Qt to use system proxies
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// note: on Linux, "system" == "environment variables"
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QNetworkProxyFactory::setUseSystemConfiguration(true);
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// for Win32 and Qt5 we try to set the locale codec to UTF-8.
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// this makes QFile::encodeName() work.
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#ifdef Q_OS_WIN
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QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106));
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#endif
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QCoreApplication::setOrganizationName("Subsurface");
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QCoreApplication::setOrganizationDomain("subsurface.hohndel.org");
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QCoreApplication::setApplicationName("Subsurface");
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// find plugins installed in the application directory (without this SVGs don't work on Windows)
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QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath());
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QLocale loc;
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QString uiLang = uiLanguage(&loc);
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QLocale::setDefault(loc);
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// we don't have translations for English - if we don't check for this
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// Qt will proceed to load the second language in preference order - not what we want
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// on Linux this tends to be en-US, but on the Mac it's just en
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if (!uiLang.startsWith("en") || uiLang.startsWith("en-GB")) {
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qtTranslator = new QTranslator;
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if (qtTranslator->load(loc, "qt", "_", QLibraryInfo::location(QLibraryInfo::TranslationsPath))) {
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application->installTranslator(qtTranslator);
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} else {
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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}
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ssrfTranslator = new QTranslator;
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if (ssrfTranslator->load(loc, "subsurface", "_") ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
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application->installTranslator(ssrfTranslator);
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} else {
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qDebug() << "can't find Subsurface localization for locale" << uiLang;
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}
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}
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}
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