subsurface/qt-mobile/qml/mobilecomponents/Heading.qml

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/*
* Copyright 2012 by Sebastian Kügler <sebas@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
*/
import QtQuick 2.0
import org.kde.plasma.mobilecomponents 0.2
/**
* A heading label used for subsections of texts.
*
* The characteristics of the text will be automatically set according to the
* plasma Theme. Use this components for section titles or headings in your UI,
* for example page or section titles.
*
* Example usage:
*
* @code
* import org.kde.plasma.extras 2.0 as PlasmaExtras
* [...]
* Column {
* PlasmaExtras.Title { text: "Fruit sweetness on the rise" }
* PlasmaExtras.Heading { text: "Apples in the sunlight"; level: 2 }
* PlasmaExtras.Paragraph { text: "Long text about fruit and apples [...]" }
* [...]
* }
* @endcode
*
* The most important property is "text", which applies to the text property of
* Label. See PlasmaComponents Label and primitive QML Text element API for
* additional properties, methods and signals.
*/
Label {
id: heading
/**
* The level determines how big the section header is display, values
* between 1 (big) and 5 (small) are accepted
*/
property int level: 1
property int step: 2
height: Math.round(paintedHeight * 1.2)
font.pointSize: headerPointSize(level)
font.weight: Font.Light
wrapMode: Text.WordWrap
opacity: 0.8
function headerPointSize(l) {
var n = Theme.defaultFont.pointSize;
var s;
if (l > 4) {
s = n
} else if (l < 2) {
s = n + (5*step)
} else {
s = n + ((5-level)*2)
}
return s;
}
}