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Building Subsurface from Source
===============================
Subsurface uses quite a few open source libraries and frameworks to do its
job. The most important ones include libdivecomputer, Qt, Marble
(more precisely libmarblewidget), libxml2, libxslt, libsqlite3, libzip,
libgrantlee5 and libgit2.
Below are instructions for building Subsurface under some popular
Linux distributions, for building Subsurface using Homebrew on a Mac,
and for cross-building Subsurface for Windows. The lack of a working
package management system for Windows makes it really painful to build
Subsurface natively under Windows, so we don't support that at all.
All of the prebuilt binaries that we provide (right now Windows, Mac,
Ubuntu/Debian/LinuxMint, and openSUSE/Fedora) are built using our own
custom "flavors" of libdivecomputer and libmarblewidget. You can get
these from
git://git.subsurface-divelog.org/marble (in the Subsurface-branch branch)
git://git.subsurface-divelog.org/libdc (in the Subsurface-branch branch)
Those branches won't have a pretty history and will include ugly merges,
but they should always allow a fast forward pull that tracks what we believe
developers should build against.
In contrast to that both repositories also have Subsurface-clean branches.
These should allow distros to see which patches we have applied on top of
upstream. They will receive force pushes as we rebase to newer versions of
upstream so they are not ideal for ongoing development (but they are of
course easy to use for distributions as they always build "from scratch",
anyway).
The rationale for this is that we have no intention of forking either of
these two projects. We simply are adding a few patches on top of their
latest versions and want to do so in a manner that is both easy for our
developers who try to keep them updated frequently, and anyone packaging
Subsurface or trying to understand what we have done relative to their
respective upstreams.
At this point Qt5 is required, Qt5.4 or newer is recommended and on the
Mac, in order to get native Bluetooth support, Qt5.5 is necessary.
Similarly, in order for our cloud storage to be fully functional you need
libgit2 0.23 or newer.
Finally, as of Subsurface 4.5 we have switched our build system to cmake.
qmake based builds are no longer supported.
Build options for Subsurface
----------------------------
The following options are recognized when passed to cmake:
-DCMAKE_BUILD_TYPE=Release create a release build
-DCMAKE_BUILD_TYPE=Debug create a debug build
The Makefile that was created using cmake can be forced into a much more
verbose mode by calling
make VERBOSE=1
Many more variables are support, the easiest way to interact with them is
to call
ccmake .
in your build directory.
Building Subsurface 4.5 under Linux
-----------------------------------
On Fedora you need
sudo yum install git gcc-c++ make autoconf automake libtool cmake \
libzip-devel libxml2-devel libxslt-devel libsqlite3x-devel \
libgit2-devel libudev-devel libusbx-devel \
qt5-qtbase-devel qt5-qtdeclarative-devel qt5-qtscript-devel \
qt5-qtwebkit-devel qt5-qtsvg-devel qt5-qttools-devel \
qt5-qtconnectivity-devel
Note that beginning with Fedora 22, you should be using the dnf command instead
as yum is being deprecated.
Package names are sadly different on OpenSUSE
sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
libxml2-devel libxslt-devel sqlite3-devel libgit2-devel libusb-1_0-devel \
libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
libqt5-qtscript-devel libqt5-qtdeclarative-devel \
libqt5-qtconnectivity-devel
On Debian Jessie and recent Ubuntu flavors this seems to work
sudo apt-get install git g++ make autoconf libtool cmake pkg-config \
libxml2-dev libxslt1-dev libzip-dev libsqlite3-dev \
libusb-1.0-0-dev libgit2-dev \
qt5-default qt5-qmake qtchooser qttools5-dev-tools libqt5svg5-dev \
libqt5webkit5-dev libqt5qml5 libqt5quick5 libqt5declarative5 \
qtscript5-dev libssh2-1-dev libcurl4-openssl-dev qttools5-dev \
qtconnectivity5-dev
On PCLinuxOS you appear to need the following packages
su -c "apt-get install -y autoconf automake cmake libtool gcc-c++ git \
lib64usb1.0-devel lib64zip-devel lib64qt5webkitwidgets-devel qttools5 \
qttranslations5 lib64qt5xml-devel lib64qt5test-devel lib64qtscript-devel \
lib64qt5svg-devel lib64qt5concurrent-devel lib64qt5bluetooth-devel"
In order to build Subsurface, use the supplied build script. This should
work on most systems that have all the prerequisite packages installed.
You should have Subsurface sources checked out in a sane place, something
like this:
mkdir -p ~/src
cd ~/src
git clone git://subsurface-divelog.org/subsurface
./subsurface/scripts/build.sh # <- this step will take quite a while as it
# compiles a handful of libraries before
# building Subsurface
Now you can run Subsurface like this:
cd ~/src
install-root/bin/subsurface
Note: on many Linux versions (for example on Kubuntu 15.04) the user must
belong to the dialout group.
You may need to run something like
sudo usermod -a -G dialout username
with your correct username and log out and log in again for that to take
effect.
If you get errors like:
install-root/bin/subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
You can run the following command:
sudo ldconfig ~/src/install-root/lib
Building Subsurface under MacOSX (using Homebrew)
-------------------------------------------------
0) You need to have XCode installed. The first time (and possibly after updating OSX)
you need to run
$ xcode-select --install
1) Install Homebrew
$ ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
2) Install needed dependencies
$ brew install asciidoc libzip sqlite cmake libusb pkg-config automake libtool
3) Make the brew version of sqlite the default
$ brew link --force sqlite
4) Download and install Qt
You can build Qt from source or use the prebuilt binaries for Mac. Start
by downloading the online installer:
$ curl -L -o ~/Downloads/qt-unified-mac-x64-online.dmg \
http://download.qt.io/official_releases/online_installers/qt-unified-mac-x64-online.dmg
$ open ~/Downloads/qt-unified-mac-x64-online.dmg
Double click on the Qt installer shown in the Finder window.
In the installer, chose an install folder (the build script we are using
below assumes that you accept the default of /home/<your username>/Qt), in
"Select components" select the most recent version and (if you want to
build Qt from source) be sure you also install the "Source Components".
To save time and disk space you can unselect Android and IOS packages
as well as QtWebEngine, Qt3D, Qt Canvas 3D and the Qt Extras.
If you want to build from source (which takes a very long time and a lot of disk)
$ cd ~/Qt/5.5/Src/
$ ./configure -prefix /usr/local -opensource
$ make -j4
$ make install
5) run the build script
cd ~/src
bash subsurface/scripts/build.sh
After the above is done, Subsurface.app will be available in the
subsurface/build directory. You can run Subsurface with the command
$ open subsurface/build/Subsurface.app
or you can move this folder to /Applications to install Subsurface for
every user.
Cross-building Subsurface on Linux for Windows
----------------------------------------------
Subsurface builds nicely with MinGW - the official builds are done as
cross builds under Linux (currently on Fedora 20). A shell script to do
that (plus the .nsi file to create the installer with makensis) are
included in the packaging/windows directory.
On OpenSUSE, for mingw64 packages you should add the specific
repository from their site. After that you can run the following
command:
sudo zypper install mingw64-cross-libqt5-qttools mingw64-mpc-devel \
mingw64-filesystem mingw64-pkg-config mingw64-cross-gcc \
mingw64-gcc-c++ mingw64-libusb-1_0-devel \
mingw64-cross-libqt5-qttools mingw64-libqt5-qtwebkit \
mingw64-libqt5-qtwebkit-devel mingw64-cross-libqt5-qmake \
mingw64-libqt5-qtscript mingw64-libqt5-qtscript-devel \
mingw64-libqt5-qtsvg mingw64-libqt5-qtsvg-devel \
mingw64-libqt5-qtdeclarative mingw64-libqt5-qtdeclarative-devel \
mingw64-libssh2-devel mingw64-libzip-devel \
mingw64-sqlite-devel mingw64-win_iconv-devel \
mingw64-libxslt-devel mingw64-libqt5-qttools
[Observation] - Sometimes on OpenSUSE platform there is a problem with
the mingw64-libzip-devel package(the zipconf header is not installed in
the right place) and you have to create a symbolic link using the following
command:
sudo ln -s /usr/x86_64-w64-mingw32/sys-root/mingw/lib/libzip/include/zipconf.h \
/usr/x86_64-w64-mingw32/sys-root/mingw/include/zipconf.h
Everywhere below the mingw64- prefix is used for the cross tools. If you
really need a 32bit binary you need to use mingw32- as prefix and you may
also run into issues creating an installable binary with Qt5 (i.e., you
may have to go back to Qt4).
The best way to get libdivecomputer to build appears to be
$ mkdir -p ~/src
$ cd ~/src
$ git clone -b Subsurface-4.4 git://subsurface-divelog.org/libdc libdivecomputer
# or -b Subsurface-branch to get the development version
#
# -> when not building a release version of Subsurface but the
# latest master, it may be necessary to build against the
# Subsurface-branch branch
$ cd libdivecomputer
$ autoreconf --install
$ mingw64-configure --disable-shared
$ mingw64-make
$ sudo mingw64-make install
To compile Marble, use:
$ cd ~/src
$ git clone -b Subsurface-4.4 git://subsurface-divelog.org/marble marble-source
# or -b Subsurface-branch to get the development version
$ mkdir marble-build
$ cd marble-build
$ mingw64-cmake -DQTONLY=ON -DQT5BUILD=ON \
-DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \
-DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \
-DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \
-DBUILD_WITH_DBUS=OFF ../marble-source
$ mingw64-make # <- this step will take quite a while... if you have more cores
# try ming64-make -j8 or something like that
$ sudo mingw64-make install
To compile libgit2, use:
$ git clone git://github.com/libgit2/libgit2 ~/src/libgit2
$ mkdir ~/src/libgit2/build
$ cd ~/src/libgit2
$ git checkout v0.23.1
$ cd build
$ mingw64-cmake ..
$ mingw64-make
$ sudo mingw64-make install
To compile Subsurface, use:
$ cd ~/src
$ git clone git://subsurface-divelog.org/subsurface.git
$ cd subsurface
$ cd git checkout v4.4.2 # this get's you the last release
# skip this step to build the latest development
# version
$ packagin/windows/mingw-make.sh Qt5 SPECIAL_MARBLE_PREFIX=1
$ packaging/windows/mingw-make.sh install
$ packaging/windows/mingw-make.sh installer
The last step assumes that you have a link from packaging/windows/dll to
the correct directory in your MinGW installation. On my machine that is
/usr/i686-w64-mingw64/sys-root/mingw/bin
Similarly, the paths used in packaging/windows/mingw-make.sh may need to
be adjusted according to your distributions layout
Also, at least one version of Qt DLLs shipping with Fedora was
self-inconsistent at caused random crashes at startup. Unless you have
good reasons to build your own binaries, on Windows you may be better off
with the pre-compiled binaries we provide.
Building Subsurface on Windows
------------------------------
This is NOT RECOMMENDED. To the best of our knowledge there is one single
person who regularly does this. The Subsurface team does not provide support
for Windows binary build from sources...
Building Subsurface for Android
------------------------------
To compile the mobile version you will need:
-Qt for Android (this can be downloaded from: http://www.qt.io/download-open-source/)
-Android SDK
-Android NDK
In the packaging/android folder, open the build.sh file and add the paths to the SDK,
NDK and Qt for android at the top.
After that, you can run: ./subsurface/packaging/android/build.sh
This will generate an apk file in ./subsurface-mobile-build-arm/bin