subsurface/profile-widget/zvalues.h

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// SPDX-License-Identifier: GPL-2.0
// Defines the z-values of features in the profile view.
// Objects with higher z-values are painted on top of objects
// with smaller z-values. For the same z-value objects are
// drawn in order of addition to the scene.
#ifndef PROFILE_ZVALUES_H
#define PROFILE_ZVALUES_H
// Encapsulating an enum in a struct is stupid, but allows us
// to not poison the namespace and yet autoconvert to int
// (in constrast to enum class). enum is so broken!
struct ProfileZValue {
enum ZValues {
Profile = 0,
Pictures,
RulerItem,
Handles,
MouseFollower,
ToolTipItem,
Count
};
};
#endif