subsurface/divelist.h

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#ifndef DIVELIST_H
#define DIVELIST_H
struct dive;
extern void dive_list_update_dives(void);
extern void update_dive_list_col_visibility(void);
extern void update_dive_list_units(void);
extern void flush_divelist(struct dive *);
extern void update_cylinder_related_info(struct dive *);
extern void mark_divelist_changed(int);
extern int unsaved_changes(void);
extern void remove_autogen_trips(void);
extern void remember_tree_state(void);
extern void restore_tree_state(void);
extern void select_next_dive(void);
extern void select_prev_dive(void);
extern void show_and_select_dive(struct dive *dive);
First stab at simplistic dive planning This comes with absolutely no gui - so the plan literally needs to be compiled into Subsurface. Not exactly a feature, but this allowed me to focus on the planning part instead of spending time on tedious UI work. A new menu "Planner" with entry "Test Planner" calls into the hard-coded function in planner.c. There a simple dive plan can be constructed with calls to plan_add_segment(&diveplan, duration, depth at the end, fO2, pO2) Calling plan(&diveplan) does the deco calculations and creates deco stops that keep us below the ceiling (with the GFlow/high values currently configured). The stop levels used are defined at the top of planner.c in the stoplevels array - there is no need to do the traditional multiples of 3m or anything like that. The dive including the ascents and deco stops all the way to the surface is completed and then added as simulated dive to the end of the divelist (I guess we could automatically select it later) and can be viewed. This is crude but shows the direction we can go with this. Envision a nice UI that allows you to simply enter the segments and pick the desired stops. What is missing is the ability to give the algorithm additional gases that it can use during the deco phase - right now it simply keeps using the last gas used in the diveplan. All that said, there are clear bugs here - and sadly they seem to be in the deco calculations, as with the example given the ceiling that is calculated makes no sense. When displayed in smooth mode it has very strange jumps up and down that I wouldn't expect. For example with GF 35/75 (the default) the deco ceiling when looking at the simulated dive jumps from 16m back up to 13m around 14:10 into the dive. That seems very odd. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-01-05 07:11:42 +00:00
extern double init_decompression(struct dive * dive);
#endif