subsurface/commands/command_pictures.h

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// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_PICTURES_H
#define COMMAND_PICTURES_H
#include "command_base.h"
#include "command.h" // for PictureListForDeletion/Addition
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
class SetPictureOffset final : public Base {
public:
SetPictureOffset(dive *d, const QString &filename, offset_t offset); // Pictures are identified by the unique (dive,filename) pair
private:
dive *d; // null means no work to be done
QString filename;
offset_t offset;
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class RemovePictures final : public Base {
public:
RemovePictures(const std::vector<PictureListForDeletion> &pictures);
private:
std::vector<PictureListForDeletion> picturesToRemove; // for redo
std::vector<PictureListForAddition> picturesToAdd; // for undo
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class AddPictures final : public Base {
public:
AddPictures(const std::vector<PictureListForAddition> &pictures);
private:
struct DiveSiteEntry {
dive *d;
dive_site *ds;
};
struct DiveSiteEditEntry {
dive_site *ds;
location_t location;
};
std::vector<PictureListForAddition> picturesToAdd; // for redo
std::vector<std::unique_ptr<dive_site>> sitesToAdd; //for redo
std::vector<PictureListForDeletion> picturesToRemove; // for undo
std::vector<dive_site *> sitesToRemove; // for undo
std::vector<DiveSiteEntry> sitesToSet; // for redo and undo
std::vector<DiveSiteEditEntry> sitesToEdit; // for redo and undo
void swapDiveSites();
void undo() override;
void redo() override;
bool workToBeDone() override;
};
} // namespace Command
#endif