subsurface/qt-ui/profile/divepixmapitem.cpp

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#include "divepixmapitem.h"
#include "animationfunctions.h"
#include <QPen>
#include <QBrush>
#include <QGraphicsDropShadowEffect>
DivePixmapItem::DivePixmapItem(QObject *parent) : QObject(parent), QGraphicsPixmapItem()
{
}
DivePictureItem::DivePictureItem(QObject *parent): DivePixmapItem(parent)
{
setAcceptsHoverEvents(true);
setScale(0.2);
}
void DivePictureItem::setPixmap(const QPixmap &pix)
{
DivePixmapItem::setPixmap(pix);
QRectF r = boundingRect();
QGraphicsRectItem *rect = new QGraphicsRectItem(0 - 10, 0 -10, r.width() + 20, r.height() + 20, this);
rect->setPen(Qt::NoPen);
rect->setBrush(QColor(Qt::white));
rect->setFlag(ItemStacksBehindParent);
rect->setZValue(-1);
QGraphicsRectItem *shadow = new QGraphicsRectItem(rect->boundingRect(), this);
shadow->setPos(5,5);
shadow->setPen(Qt::NoPen);
shadow->setBrush(QColor(Qt::lightGray));
shadow->setFlag(ItemStacksBehindParent);
shadow->setZValue(-2);
setTransformOriginPoint(boundingRect().width()/2, boundingRect().height()/2);
qreal angle = qrand() % 5;
if (rand() % 2)
angle *= -1;
setRotation(angle);
}
void DivePictureItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
Animations::scaleTo(this, 1.0);
}
void DivePictureItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
Animations::scaleTo(this, 0.2);
}