subsurface/desktop-widgets/command_divesite.h

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// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_DIVESITE_H
#define COMMAND_DIVESITE_H
#include "command_base.h"
#include <QVector>
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
class AddDiveSite : public Base {
public:
AddDiveSite(const QString &name);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
// Note: we only add one dive site. Nevertheless, we use vectors so that we
// can reuse the dive site deletion code.
// For redo
std::vector<dive_site *> sitesToRemove;
// For undo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
class DeleteDiveSites : public Base {
public:
DeleteDiveSites(const QVector<dive_site *> &sites);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
// For redo
std::vector<dive_site *> sitesToRemove;
// For undo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
class EditDiveSiteName : public Base {
public:
EditDiveSiteName(dive_site *ds, const QString &name);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
QString value; // Value to be set
};
class EditDiveSiteDescription : public Base {
public:
EditDiveSiteDescription(dive_site *ds, const QString &description);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
QString value; // Value to be set
};
} // namespace Command
#endif // COMMAND_DIVESITE_H