subsurface/qt-ui/profile/profilewidget2.h

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#ifndef PROFILEWIDGET2_H
#define PROFILEWIDGET2_H
#include <QGraphicsView>
// /* The idea of this widget is to display and edit the profile.
// * It has:
// * 1 - ToolTip / Legend item, displays every information of the current mouse position on it, plus the legends of the maps.
// * 2 - ToolBox, displays the QActions that are used to do special stuff on the profile ( like activating the plugins. )
// * 3 - Cartesian Axis for depth ( y )
// * 4 - Cartesian Axis for Gases ( y )
// * 5 - Cartesian Axis for Time ( x )
// *
// * It needs to be dynamic, things should *flow* on it, not just appear / disappear.
// */
#include "graphicsview-common.h"
#include "divelineitem.h"
class MeanDepthLine;
class DiveReportedCeiling;
class DiveTextItem;
class TemperatureAxis;
class DiveEventItem;
struct DivePlotDataModel;
struct DivePixmapItem;
struct DiveRectItem;
struct DepthAxis;
struct DiveCartesianAxis;
struct DiveProfileItem;
struct TimeAxis;
struct dive;
struct QStateMachine;
struct DiveCartesianPlane;
struct DiveTemperatureItem;
struct plot_info;
struct DiveGasPressureItem;
struct DiveCalculatedCeiling;
struct DiveReportedCeiling;
struct DiveCalculatedTissue;
struct PartialPressureGasItem;
class ProfileWidget2 : public QGraphicsView {
Q_OBJECT
void fixBackgroundPos();
public:
enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
enum Items{BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
ProfileWidget2(QWidget *parent);
void plotDives(QList<dive*> dives);
public slots: // Necessary to call from QAction's signals.
void settingsChanged();
protected:
virtual void contextMenuEvent(QContextMenuEvent* event);
virtual void resizeEvent(QResizeEvent* event);
signals:
void startProfileState();
void startAddState();
void startPlanState();
void startEmptyState();
void startEditState();
void startHideGasState();
void startShowGasState();
void startShowTissueState();
void startHideTissueState();
private:
DivePlotDataModel *dataModel;
State currentState;
QStateMachine *stateMachine;
DivePixmapItem *background ;
// All those here should probably be merged into one structure,
// So it's esyer to replicate for more dives later.
// In the meantime, keep it here.
struct plot_info *plotInfo;
DepthAxis *profileYAxis ;
DiveCartesianAxis *gasYAxis;
TemperatureAxis *temperatureAxis;
TimeAxis *timeAxis;
DiveRectItem *depthController;
DiveRectItem *timeController;
DiveProfileItem *diveProfileItem;
DiveCartesianPlane *cartesianPlane;
DiveTemperatureItem *temperatureItem;
DiveCartesianAxis *cylinderPressureAxis;
DiveGasPressureItem *gasPressureItem;
MeanDepthLine *meanDepth;
QList<DiveEventItem*> eventItems;
DiveTextItem *diveComputerText;
DiveCalculatedCeiling *diveCeiling;
QList<DiveCalculatedTissue*> allTissues;
DiveReportedCeiling *reportedCeiling;
PartialPressureGasItem *pn2GasItem;
};
#endif