subsurface/qt-ui/divepicturewidget.cpp

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#include "divepicturewidget.h"
#include <dive.h>
void DivePictureDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
QStyledItemDelegate::paint(painter, option, index);
}
DivePictureModel::DivePictureModel(QObject *parent): QAbstractTableModel(parent)
{
}
void DivePictureModel::updateDivePictures(int divenr)
{
beginRemoveRows(QModelIndex(), 0, numberOfPictures-1);
numberOfPictures = 0;
endRemoveRows();
struct dive *d = get_dive(divenr);
if (!d)
return;
// All pictures are set in *all* divecomputers. ( waste of memory if > 100 pictures? )
// so just get from the first one.
struct event *ev = d->dc.events;
while(ev){
if(ev->type == 123){ // 123 means PICTURE.
numberOfPictures++;
}
ev = ev->next;
}
if (numberOfPictures == 0)
return;
beginInsertRows(QModelIndex(), 0, numberOfPictures-1);
endInsertRows();
}
int DivePictureModel::columnCount(const QModelIndex &parent) const
{
}
QVariant DivePictureModel::data(const QModelIndex &index, int role) const
{
}
int DivePictureModel::rowCount(const QModelIndex &parent) const
{
return numberOfPictures;
}
DivePictureWidget::DivePictureWidget(QWidget *parent): QListView(parent)
{
}