subsurface/color.h

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#ifndef COLORS_H
#define COLORS_H
/* The colors are named by picking the closest match
from http://chir.ag/projects/name-that-color */
// Greens
#define CAMARONE1 { 0.0, 0.4, 0.0, 1 }
#define FUNGREEN1 { 0.0, 0.4, 0.2, 1 }
#define KILLARNEY1 { 0.2, 0.4, 0.2, 1 }
#define APPLE1 { 0.2, 0.6, 0.2, 1 }
#define LIMENADE1 { 0.4, 0.8, 0.0, 1 }
#define ATLANTIS1 { 0.4, 0.8, 0.2, 1 }
#define ATLANTIS2 { 0.6, 0.8, 0.2, 1 }
#define RIOGRANDE1 { 0.8, 0.8, 0.0, 1 }
#define EARLSGREEN1 { 0.8, 0.8, 0.2, 1 }
#define FORESTGREEN1 { 0.1, 0.5, 0.1, 1 }
// Reds
#define PERSIANRED1 { 0.8, 0.2, 0.2, 1 }
#define TUSCANY1 { 0.8, 0.4, 0.2, 1 }
#define PIRATEGOLD1 { 0.8, 0.5, 0.0, 1 }
#define HOKEYPOKEY1 { 0.8, 0.6, 0.2, 1 }
#define CINNABAR1 { 0.9, 0.3, 0.2, 1 }
#define REDORANGE1 { 1.0, 0.2, 0.2, 1 }
#define REDORANGE1_HIGH_TRANS { 1.0, 0.2, 0.2, 0.25 }
#define REDORANGE1_MED_TRANS { 1.0, 0.2, 0.2, 0.5 }
#define RED1 { 1.0, 0.0, 0.0, 1 }
// Monochromes
#define BLACK1_LOW_TRANS { 0.0, 0.0, 0.0, 0.75 }
#define TUNDORA1_MED_TRANS { 0.3, 0.3, 0.3, 0.5 }
#define MERCURY1_MED_TRANS { 0.9, 0.9, 0.9, 0.5 }
#define CONCRETE1_LOWER_TRANS { 0.95, 0.95, 0.95, 0.9 }
#define WHITE1_MED_TRANS { 1.0, 1.0, 1.0, 0.5 }
#define WHITE1 { 1.0, 1.0, 1.0, 1 }
// Blues
#define GOVERNORBAY2 { 0.2, 0.2, 0.7, 1 }
#define GOVERNORBAY1_MED_TRANS { 0.2, 0.2, 0.8, 0.5 }
#define ROYALBLUE2_LOW_TRANS { 0.2, 0.2, 0.9, 0.75 }
// Yellows
#define SPRINGWOOD1 { 0.95, 0.95, 0.9, 1 }
#define BROOM1_LOWER_TRANS { 1.0, 1.0, 0.1, 0.9 }
// Magentas
#define MEDIUMREDVIOLET1_HIGHER_TRANS { 0.7, 0.2, 0.7, 0.1 }
#endif