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core: create qPrefDiveComputer from SettingsObjectWrapper
Update set/get functions to follow common name scheme: - get function have same name as in struct diveComputer - set function have set_<name> - signal function have <name>_changed one class one .h/.cpp is the C++ idiom. Having load/sync of each variable in 1 functions (in contrast to the distributed way SettingsObjectWrapper handles it) secures the same storage name is used. Having the set/get/load/sync functions grouped together makes it easier to get an overview. REMARK: this commit only defines the class, it is not active in production Signed-off-by: Jan Iversen <jani@apache.org>
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55
core/settings/qPrefDiveComputer.h
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55
core/settings/qPrefDiveComputer.h
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// SPDX-License-Identifier: GPL-2.0
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#ifndef QPREFSDIVECOMPUTER_H
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#define QPREFSDIVECOMPUTER_H
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#include "core/pref.h"
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#include <QObject>
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class qPrefDiveComputer : public QObject {
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Q_OBJECT
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Q_PROPERTY(QString device READ device WRITE set_device NOTIFY device_changed);
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Q_PROPERTY(QString device_name READ device_name WRITE set_device_name NOTIFY device_name_changed);
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Q_PROPERTY(int download_mode READ download_mode WRITE set_download_mode NOTIFY download_mode_changed);
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Q_PROPERTY(QString product READ product WRITE set_product NOTIFY product_changed);
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Q_PROPERTY(QString vendor READ vendor WRITE set_vendor NOTIFY vendor_changed);
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public:
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qPrefDiveComputer(QObject *parent = NULL);
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static qPrefDiveComputer *instance();
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// Load/Sync local settings (disk) and struct preference
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void loadSync(bool doSync);
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void inline load() {loadSync(false); }
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void inline sync() {loadSync(true); }
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public:
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static inline const QString& device() {return prefs.dive_computer.device; };
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static inline const QString& device_name() {return prefs.dive_computer.device_name; };
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static inline int download_mode() {return prefs.dive_computer.download_mode; };
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static inline const QString& product() {return prefs.dive_computer.product; };
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static inline const QString& vendor() {return prefs.dive_computer.vendor; };
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public slots:
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void set_device(const QString& device);
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void set_device_name(const QString& device_name);
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void set_download_mode(int mode);
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void set_product(const QString& product);
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void set_vendor(const QString& vendor);
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signals:
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void device_changed(const QString& device);
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void device_name_changed(const QString& device_name);
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void download_mode_changed(int mode);
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void product_changed(const QString& product);
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void vendor_changed(const QString& vendor);
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private:
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// functions to load/sync variable with disk
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void disk_device(bool doSync);
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void disk_device_name(bool doSync);
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void disk_download_mode(bool doSync);
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void disk_product(bool doSync);
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void disk_vendor(bool doSync);
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};
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#endif
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