cleanup: prevent distracing conversion warnings

We do want the -Wfloat-conversion warnings where they point out
potential bugs. But they are very distracting when they are triggered by
floating point literals (which the standard defines as double) passed to
a function expecting float arguments.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2022-02-15 11:23:27 -08:00
parent 4b539ef044
commit 008f8ad21e
6 changed files with 68 additions and 65 deletions

View file

@ -7,65 +7,67 @@
#include <QColor>
#define MAKEQCOLOR(r,g,b,a) QColor::fromRgbF((float)(r), (float)(b), (float)(g), (float)(a))
// Greens
#define CAMARONE1 QColor::fromRgbF(0.0, 0.4, 0.0, 1)
#define FUNGREEN1 QColor::fromRgbF(0.0, 0.4, 0.2, 1)
#define FUNGREEN1_HIGH_TRANS QColor::fromRgbF(0.0, 0.4, 0.2, 0.25)
#define KILLARNEY1 QColor::fromRgbF(0.2, 0.4, 0.2, 1)
#define APPLE1 QColor::fromRgbF(0.2, 0.6, 0.2, 1)
#define APPLE1_MED_TRANS QColor::fromRgbF(0.2, 0.6, 0.2, 0.5)
#define APPLE1_HIGH_TRANS QColor::fromRgbF(0.2, 0.6, 0.2, 0.25)
#define LIMENADE1 QColor::fromRgbF(0.4, 0.8, 0.0, 1)
#define ATLANTIS1 QColor::fromRgbF(0.4, 0.8, 0.2, 1)
#define ATLANTIS2 QColor::fromRgbF(0.6, 0.8, 0.2, 1)
#define RIOGRANDE1 QColor::fromRgbF(0.8, 0.8, 0.0, 1)
#define EARLSGREEN1 QColor::fromRgbF(0.8, 0.8, 0.2, 1)
#define FORESTGREEN1 QColor::fromRgbF(0.1, 0.5, 0.1, 1)
#define NITROX_GREEN QColor::fromRgbF(0, 0.54, 0.375, 1)
#define CAMARONE1 MAKEQCOLOR(0.0, 0.4, 0.0, 1)
#define FUNGREEN1 MAKEQCOLOR(0.0, 0.4, 0.2, 1)
#define FUNGREEN1_HIGH_TRANS MAKEQCOLOR(0.0, 0.4, 0.2, 0.25)
#define KILLARNEY1 MAKEQCOLOR(0.2, 0.4, 0.2, 1)
#define APPLE1 MAKEQCOLOR(0.2, 0.6, 0.2, 1)
#define APPLE1_MED_TRANS MAKEQCOLOR(0.2, 0.6, 0.2, 0.5)
#define APPLE1_HIGH_TRANS MAKEQCOLOR(0.2, 0.6, 0.2, 0.25)
#define LIMENADE1 MAKEQCOLOR(0.4, 0.8, 0.0, 1)
#define ATLANTIS1 MAKEQCOLOR(0.4, 0.8, 0.2, 1)
#define ATLANTIS2 MAKEQCOLOR(0.6, 0.8, 0.2, 1)
#define RIOGRANDE1 MAKEQCOLOR(0.8, 0.8, 0.0, 1)
#define EARLSGREEN1 MAKEQCOLOR(0.8, 0.8, 0.2, 1)
#define FORESTGREEN1 MAKEQCOLOR(0.1, 0.5, 0.1, 1)
#define NITROX_GREEN MAKEQCOLOR(0, 0.54, 0.375, 1)
// Reds
#define PERSIANRED1 QColor::fromRgbF(0.8, 0.2, 0.2, 1)
#define TUSCANY1 QColor::fromRgbF(0.8, 0.4, 0.2, 1)
#define PIRATEGOLD1 QColor::fromRgbF(0.8, 0.5, 0.0, 1)
#define PIRATEGOLD1_MED_TRANS QColor::fromRgbF(0.8, 0.5, 0.0, 0.75)
#define HOKEYPOKEY1 QColor::fromRgbF(0.8, 0.6, 0.2, 1)
#define CINNABAR1 QColor::fromRgbF(0.9, 0.3, 0.2, 1)
#define REDORANGE1 QColor::fromRgbF(1.0, 0.2, 0.2, 1)
#define REDORANGE1_HIGH_TRANS QColor::fromRgbF(1.0, 0.2, 0.2, 0.25)
#define REDORANGE1_MED_TRANS QColor::fromRgbF(1.0, 0.2, 0.2, 0.5)
#define RED1_MED_TRANS QColor::fromRgbF(1.0, 0.0, 0.0, 0.5)
#define RED1 QColor::fromRgbF(1.0, 0.0, 0.0, 1)
#define PERSIANRED1 MAKEQCOLOR(0.8, 0.2, 0.2, 1)
#define TUSCANY1 MAKEQCOLOR(0.8, 0.4, 0.2, 1)
#define PIRATEGOLD1 MAKEQCOLOR(0.8, 0.5, 0.0, 1)
#define PIRATEGOLD1_MED_TRANS MAKEQCOLOR(0.8, 0.5, 0.0, 0.75)
#define HOKEYPOKEY1 MAKEQCOLOR(0.8, 0.6, 0.2, 1)
#define CINNABAR1 MAKEQCOLOR(0.9, 0.3, 0.2, 1)
#define REDORANGE1 MAKEQCOLOR(1.0, 0.2, 0.2, 1)
#define REDORANGE1_HIGH_TRANS MAKEQCOLOR(1.0, 0.2, 0.2, 0.25)
#define REDORANGE1_MED_TRANS MAKEQCOLOR(1.0, 0.2, 0.2, 0.5)
#define RED1_MED_TRANS MAKEQCOLOR(1.0, 0.0, 0.0, 0.5)
#define RED1 MAKEQCOLOR(1.0, 0.0, 0.0, 1)
// Monochromes
#define BLACK1 QColor::fromRgbF(0.0, 0.0, 0.0, 1)
#define BLACK1_LOW_TRANS QColor::fromRgbF(0.0, 0.0, 0.0, 0.75)
#define BLACK1_HIGH_TRANS QColor::fromRgbF(0.0, 0.0, 0.0, 0.25)
#define TUNDORA1_MED_TRANS QColor::fromRgbF(0.3, 0.3, 0.3, 0.5)
#define MED_GRAY_HIGH_TRANS QColor::fromRgbF(0.5, 0.5, 0.5, 0.25)
#define MERCURY1_MED_TRANS QColor::fromRgbF(0.9, 0.9, 0.9, 0.5)
#define CONCRETE1_LOWER_TRANS QColor::fromRgbF(0.95, 0.95, 0.95, 0.9)
#define WHITE1_MED_TRANS QColor::fromRgbF(1.0, 1.0, 1.0, 0.5)
#define WHITE1 QColor::fromRgbF(1.0, 1.0, 1.0, 1)
#define BLACK1 MAKEQCOLOR(0.0, 0.0, 0.0, 1)
#define BLACK1_LOW_TRANS MAKEQCOLOR(0.0, 0.0, 0.0, 0.75)
#define BLACK1_HIGH_TRANS MAKEQCOLOR(0.0, 0.0, 0.0, 0.25)
#define TUNDORA1_MED_TRANS MAKEQCOLOR(0.3, 0.3, 0.3, 0.5)
#define MED_GRAY_HIGH_TRANS MAKEQCOLOR(0.5, 0.5, 0.5, 0.25)
#define MERCURY1_MED_TRANS MAKEQCOLOR(0.9, 0.9, 0.9, 0.5)
#define CONCRETE1_LOWER_TRANS MAKEQCOLOR(0.95, 0.95, 0.95, 0.9)
#define WHITE1_MED_TRANS MAKEQCOLOR(1.0, 1.0, 1.0, 0.5)
#define WHITE1 MAKEQCOLOR(1.0, 1.0, 1.0, 1)
// Blues
#define GOVERNORBAY2 QColor::fromRgbF(0.2, 0.2, 0.7, 1)
#define GOVERNORBAY1_MED_TRANS QColor::fromRgbF(0.2, 0.2, 0.8, 0.5)
#define ROYALBLUE2 QColor::fromRgbF(0.2, 0.2, 0.9, 1)
#define ROYALBLUE2_LOW_TRANS QColor::fromRgbF(0.2, 0.2, 0.9, 0.75)
#define AIR_BLUE QColor::fromRgbF(0.25, 0.75, 1.0, 1)
#define AIR_BLUE_TRANS QColor::fromRgbF(0.25, 0.75, 1.0, 0.5)
#define GOVERNORBAY2 MAKEQCOLOR(0.2, 0.2, 0.7, 1)
#define GOVERNORBAY1_MED_TRANS MAKEQCOLOR(0.2, 0.2, 0.8, 0.5)
#define ROYALBLUE2 MAKEQCOLOR(0.2, 0.2, 0.9, 1)
#define ROYALBLUE2_LOW_TRANS MAKEQCOLOR(0.2, 0.2, 0.9, 0.75)
#define AIR_BLUE MAKEQCOLOR(0.25, 0.75, 1.0, 1)
#define AIR_BLUE_TRANS MAKEQCOLOR(0.25, 0.75, 1.0, 0.5)
// Yellows / BROWNS
#define SPRINGWOOD1 QColor::fromRgbF(0.95, 0.95, 0.9, 1)
#define SPRINGWOOD1_MED_TRANS QColor::fromRgbF(0.95, 0.95, 0.9, 0.5)
#define BROOM1_LOWER_TRANS QColor::fromRgbF(1.0, 1.0, 0.1, 0.9)
#define PEANUT QColor::fromRgbF(0.5, 0.2, 0.1, 1.0)
#define PEANUT_MED_TRANS QColor::fromRgbF(0.5, 0.2, 0.1, 0.5)
#define NITROX_YELLOW QColor::fromRgbF(0.98, 0.89, 0.07, 1.0)
#define SPRINGWOOD1 MAKEQCOLOR(0.95, 0.95, 0.9, 1)
#define SPRINGWOOD1_MED_TRANS MAKEQCOLOR(0.95, 0.95, 0.9, 0.5)
#define BROOM1_LOWER_TRANS MAKEQCOLOR(1.0, 1.0, 0.1, 0.9)
#define PEANUT MAKEQCOLOR(0.5, 0.2, 0.1, 1.0)
#define PEANUT_MED_TRANS MAKEQCOLOR(0.5, 0.2, 0.1, 0.5)
#define NITROX_YELLOW MAKEQCOLOR(0.98, 0.89, 0.07, 1.0)
// Magentas
#define MEDIUMREDVIOLET1_HIGHER_TRANS QColor::fromRgbF(0.7, 0.2, 0.7, 0.1)
#define MAGENTA QColor::fromRgbF(1.0, 0.0, 1.0, 1.0)
#define MEDIUMREDVIOLET1_HIGHER_TRANS MAKEQCOLOR(0.7, 0.2, 0.7, 0.1)
#define MAGENTA MAKEQCOLOR(1.0, 0.0, 1.0, 1.0)
#define SAC_COLORS_START_IDX SAC_1
#define SAC_COLORS 9