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Add weightsystem delegate to enable editing of weightsystem
This is very much analogous to the way cylinders are implemented. That means that just like with cylinders, if the user enters a new type and hits 'tab' before hitting 'enter', Subsurface will crash. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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5 changed files with 218 additions and 9 deletions
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@ -21,7 +21,7 @@ Q_OBJECT
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public:
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static TankInfoModel* instance();
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enum Column { DESCRIPTION, ML, BAR};
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enum Column {DESCRIPTION, ML, BAR};
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TankInfoModel();
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/*reimp*/ QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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@ -36,6 +36,28 @@ private:
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int rows;
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};
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/* Encapsulate ws_info */
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class WSInfoModel : public QAbstractTableModel {
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Q_OBJECT
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public:
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static WSInfoModel* instance();
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enum Column {DESCRIPTION, GR};
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WSInfoModel();
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/*reimp*/ QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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/*reimp*/ int columnCount(const QModelIndex& parent = QModelIndex()) const;
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/*reimp*/ QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
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/*reimp*/ int rowCount(const QModelIndex& parent = QModelIndex()) const;
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/*reimp*/ bool insertRows(int row, int count, const QModelIndex& parent = QModelIndex());
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/*reimp*/ bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
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void clear();
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void update();
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private:
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int rows;
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};
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/* Encapsulation of the Cylinder Model, that presents the
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* Current cylinders that are used on a dive. */
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class CylindersModel : public QAbstractTableModel {
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@ -70,6 +92,8 @@ class WeightModel : public QAbstractTableModel {
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Q_OBJECT
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public:
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enum Column {REMOVE, TYPE, WEIGHT, COLUMNS};
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explicit WeightModel(QObject *parent = 0);
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/*reimp*/ QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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/*reimp*/ int columnCount(const QModelIndex& parent = QModelIndex()) const;
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/*reimp*/ QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
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@ -77,6 +101,7 @@ public:
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/*reimp*/ Qt::ItemFlags flags(const QModelIndex& index) const;
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/*reimp*/ bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
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void passInData(const QModelIndex& index, const QVariant& value);
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void add();
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void clear();
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void update();
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