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QML UI: better handling of device pixel ratio
In order to make sure we don't render the initial profiles with the wrong scale on devices, we need to seed the device pixel ratio with the device default and then update it once the window has been created. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
e700ea9638
commit
01d091fbd5
3 changed files with 11 additions and 1 deletions
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@ -85,10 +85,10 @@ QMLManager::QMLManager() : m_locationServiceEnabled(false),
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m_updateSelectedDive(-1),
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m_selectedDiveTimestamp(0),
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m_credentialStatus(UNKNOWN),
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m_lastDevicePixelRatio(1.0),
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alreadySaving(false)
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{
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m_instance = this;
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m_lastDevicePixelRatio = qApp->devicePixelRatio();
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connect(qobject_cast<QApplication *>(QApplication::instance()), &QApplication::applicationStateChanged, this, &QMLManager::applicationStateChanged);
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appendTextToLog(getUserAgent());
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appendTextToLog(QStringLiteral("build with Qt Version %1, runtime from Qt Version %2").arg(QT_VERSION_STR).arg(qVersion()));
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@ -1412,6 +1412,14 @@ qreal QMLManager::lastDevicePixelRatio()
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return m_lastDevicePixelRatio;
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}
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void QMLManager::setDevicePixelRatio(qreal dpr, QScreen *screen)
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{
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if (m_lastDevicePixelRatio != dpr) {
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m_lastDevicePixelRatio = dpr;
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emit sendScreenChanged(screen);
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}
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}
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void QMLManager::screenChanged(QScreen *screen)
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{
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m_lastDevicePixelRatio = screen->devicePixelRatio();
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@ -154,6 +154,7 @@ public slots:
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void refreshDiveList();
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void screenChanged(QScreen *screen);
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qreal lastDevicePixelRatio();
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void setDevicePixelRatio(qreal dpr, QScreen *screen);
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void appendTextToLog(const QString &newText);
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void quit();
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void hasLocationSourceChanged();
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@ -79,6 +79,7 @@ void run_ui()
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QScreen *screen = qml_window->screen();
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QObject::connect(qml_window, &QQuickWindow::screenChanged, QMLManager::instance(), &QMLManager::screenChanged);
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QMLManager *manager = QMLManager::instance();
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manager->setDevicePixelRatio(qml_window->devicePixelRatio(), qml_window->screen());
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manager->dlSortModel = sortModel;
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manager->screenChanged(screen);
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qDebug() << "qqwindow screen has ldpi/pdpi" << screen->logicalDotsPerInch() << screen->physicalDotsPerInch();
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