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	iOS build: re-enable building libraries for the simulator
We now build Kirigami as part of Subsurface-mobile itself, so the simulator builds work again. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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					 1 changed files with 1 additions and 11 deletions
				
			
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			@ -333,16 +333,6 @@ echo next building for $ARCH
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# fi
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#
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# build kirigami
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#	if [ ! "$ARCH" = "x86_64" ] ; then
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#		mkdir -p kirigami-build-$ARCH
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#		pushd kirigami-build-$ARCH
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#		${IOS_QT}/${QT_VERSION}/ios/bin/qmake ${SUBSURFACE_SOURCE}/mobile-widgets/qml/kirigami/kirigami.pro -r -spec macx-ios-clang CONFIG+=iphoneos CONFIG+=release QMAKE_IOS_DEVICE_ARCHS=$ARCH
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#		make
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#		cp org/kde/libkirigamiplugin.a ${PREFIX}/lib
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#		popd
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#	fi
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# build libdivecomputer
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	if [ ! -d libdivecomputer ] ; then
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		git clone -b Subsurface-branch git://subsurface-divelog.org/libdc libdivecomputer
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			@ -373,7 +363,7 @@ rm -rf install-root
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cp -a install-root-arm64 install-root
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pushd install-root/lib
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for LIB in $(find . -type f -name \*.a); do
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	lipo ../../install-root-armv7/lib/$LIB ../../install-root-arm64/lib/$LIB -create -output $LIB
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	lipo ../../install-root-armv7/lib/$LIB ../../install-root-arm64/lib/$LIB ../../install-root-x86_64/lib/$LIB -create -output $LIB
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done
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popd
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