Cmake: fix install

This had not been updated since the change of direction that we would support
building Mobile and Desktop on all supported platforms.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2015-12-16 14:25:38 -08:00
parent 44990671f1
commit 060b5e2189

View file

@ -311,18 +311,14 @@ foreach(QTTRANSLATION ${QTTRANSLATIONS_BASE})
endforeach()
# now for each platform the install instructions
if(SUBSURFACE_TARGET_PLATFORM MATCHES "Android")
if(ANDROID)
# Android template directory
include(${QT_ANDROID_CMAKE})
set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android-mobile)
add_qt_android_apk(subsurface-mobile.apk subsurface-mobile
PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android-mobile
)
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "AndroidEmulator")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOS")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOSEmulator")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "Desktop")
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(RESOURCEDIR ${CMAKE_BINARY_DIR}/Subsurface.app/Contents/Resources)
set(PLUGINDIR ${CMAKE_BINARY_DIR}/Subsurface.app/Contents/PlugIns)
install(DIRECTORY marbledata/maps DESTINATION ${RESOURCEDIR}/data)
@ -408,7 +404,6 @@ elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "Desktop")
)
endif()
endif()
endif()
if (MAKE_TESTS)
add_subdirectory(tests)