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Fix mouse interaction with the Location List
paint methods should be used only to paint, not to trigger other widget behaviours ( we could got ourselves into a bad recursion bug from that ). Also, enabled mouse tracking to correctly track the mouse movement inside the widget. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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4 changed files with 21 additions and 12 deletions
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@ -67,7 +67,7 @@ MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
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completer->setCompletionColumn(LocationInformationModel::NAME);
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completer->setCaseSensitivity(Qt::CaseInsensitive);
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completerListview->setItemDelegate(new LocationFilterDelegate());
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completerListview->setMouseTracking(true);
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locationManagementEditHelper = new LocationManagementEditHelper();
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connect(locationManagementEditHelper, &LocationManagementEditHelper::setLineEditText,
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ui.location, &QLineEdit::setText);
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@ -453,6 +453,12 @@ void MainTab::showLocation()
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void MainTab::updateDiveInfo(bool clear)
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{
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// I don't like this code here - but globe() wasn't initialized on the constructor.
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{
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QListView *completerListview = qobject_cast<QListView*>(ui.location->completer()->popup());
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connect(completerListview, SIGNAL(entered(QModelIndex)), MainWindow::instance()->globe(), SLOT(centerOnIndex(QModelIndex)), Qt::UniqueConnection);
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}
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EditMode rememberEM = editMode;
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// don't execute this while adding / planning a dive
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if (editMode == ADD || editMode == MANUALLY_ADDED_DIVE || MainWindow::instance()->graphics()->isPlanner())
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