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PrintLayout: vectorize the table print
Use QPicture to do that. QPainter::drawPicture() requires offsetting the target QPoint's Y value by two times the headingRow height. This can be improved the hardcodding the offset when the 'pageIndexes' are calculated, but is a bit complicated. Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 10 additions and 1 deletions
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@ -377,6 +377,7 @@ void PrintLayout::printTable()
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const int passes[] = { 70, 10 };
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int tableHeight = 0, lastAccIndex = 0, rowH, accH, headings;
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bool isHeading = false;
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int headingRowH;
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for (unsigned int pass = 0; pass < sizeof(passes) / sizeof(passes[0]); pass++) {
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progress = headings = accH = 0;
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@ -385,6 +386,7 @@ void PrintLayout::printTable()
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rowH = table.rowHeight(i);
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accH += rowH;
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if (isHeading) {
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headingRowH = rowH;
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headings += rowH;
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isHeading = false;
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}
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@ -418,7 +420,14 @@ void PrintLayout::printTable()
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QRegion region(0, pageIndexes.at(i) - 1,
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table.width(),
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pageIndexes.at(i + 1) - pageIndexes.at(i) + 1);
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table.render(&painter, QPoint(0, 0), region);
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// vectorize the table first by using QPicture
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QPicture pic;
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QPainter picPainter;
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picPainter.begin(&pic);
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table.render(&picPainter, QPoint(0, 0), region);
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picPainter.end();
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// for page# > 0, we need to offset the target point's Y by twice the heading row height
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painter.drawPicture(QPoint(0, (i > 0 ? -(headingRowH << 1) : 0)), pic);
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progress++;
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emit signalProgress(done + (progress * 10) / total);
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}
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