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Code cleanup: implement window title update via signal
This seems quite convoluted to me but I can't seem to make a more straight forward implementation work. The idea is that core code should never directly call into the UI. So instead the core code (this is C code) calls a helper function. That helper function calls a member function of a class which in return emits a signal. The UI code connects to that signal and acts accordingly when it is received. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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6 changed files with 63 additions and 6 deletions
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@ -1073,11 +1073,6 @@ extern "C" bool canReachCloudServer()
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return CheckCloudConnection::checkServer();
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}
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extern "C" void updateWindowTitle()
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{
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MainWindow::instance()->setTitle();
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}
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extern "C" void subsurface_mkdir(const char *dir)
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{
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QDir directory;
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