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profile: introduce a ProfileScene stub
This simply subclasses QGraphicsScene and is used as a drop-in replacement. The plan is to step-by-step move rendering functions there until the non-interactive code can only use the scene and doesn't have to use the QGraphicsView. This will hopefully remove quite some conditional code. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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6 changed files with 34 additions and 1 deletions
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: GPL-2.0
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#include "profile-widget/profilewidget2.h"
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#include "profile-widget/profilescene.h"
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#include "qt-models/diveplotdatamodel.h"
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#include "core/event.h"
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#include "core/subsurface-string.h"
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@ -96,6 +97,7 @@ T *ProfileWidget2::createItem(const DiveCartesianAxis &vAxis, int vColumn, int z
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}
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ProfileWidget2::ProfileWidget2(DivePlannerPointsModel *plannerModelIn, double fontPrintScale, QWidget *parent) : QGraphicsView(parent),
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profileScene(new ProfileScene),
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currentState(INVALID),
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dataModel(new DivePlotDataModel(this)),
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plannerModel(plannerModelIn),
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@ -463,7 +465,7 @@ ItemPos::ItemPos()
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void ProfileWidget2::setupSceneAndFlags()
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{
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setScene(new QGraphicsScene(this));
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setScene(profileScene.get());
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scene()->setSceneRect(0, 0, 100, 100);
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setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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