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Bluetooth: use standard Qt code on Windows
We shouldn't need our hand crafted code anymore. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
d3d06bc580
commit
1f59629a76
3 changed files with 6 additions and 264 deletions
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@ -31,8 +31,8 @@ static dc_descriptor_t *getDeviceType(QString btName)
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}
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if (btName.startsWith("Predator") ||
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btName.startsWith("Petrel") ||
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btName.startsWith("Perdix") ||
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btName.startsWith("Petrel") ||
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btName.startsWith("Perdix") ||
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btName.startsWith("Teric")) {
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vendor = "Shearwater";
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if (btName.startsWith("Petrel")) product = "Petrel"; // or petrel 2?
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@ -98,7 +98,7 @@ void BTDiscovery::BTDiscoveryReDiscover()
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if (1) {
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#endif
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m_btValid = true;
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#if defined(Q_OS_IOS) || (defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID))
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#if defined(Q_OS_WIN) || defined(Q_OS_IOS) || (defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID))
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discoveryAgent = new QBluetoothDeviceDiscoveryAgent(this);
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connect(discoveryAgent, &QBluetoothDeviceDiscoveryAgent::deviceDiscovered, this, &BTDiscovery::btDeviceDiscovered);
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qDebug() << "starting BLE discovery";
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@ -178,7 +178,7 @@ void BTDiscovery::btDeviceDiscovered(const QBluetoothDeviceInfo &device)
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qDebug() << id.toByteArray();
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}
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#if defined(Q_OS_IOS)
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#if defined(Q_OS_IOS) || defined(Q_OS_WIN)
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// On Desktop this is called when "Save" button is clicked. All
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// DeviceInfo are stored as data on the ui list items.
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// On mobile (iOS) the current ConnectionListModel does not support
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