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profile: rewrite ProfileScene::pointOnProfile()
This function was used to check wether a screen-point is located on the profile. Bizzarely, this was done by transforming into local coordinates and checking min/max value. Simply check the screen coordinates directly. Moreover, make the function return whether the point is inside the region, not outside the region, to make logic more straight forward. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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6 changed files with 23 additions and 14 deletions
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@ -40,6 +40,7 @@ public:
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qreal posAtValue(qreal value) const;
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void setPosition(const QRectF &rect);
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double screenPosition(double pos) const; // 0.0 = begin, 1.0 = end of axis, independent of represented values
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double pointInRange(double pos) const; // Point on screen is in range of axis
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void setTextVisible(bool arg1);
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void setLinesVisible(bool arg1);
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void updateTicks(int animSpeed);
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