statistics: highlight selected pie slices

In analogy to the other charts, highlight selected pie slices.
Overlay them with a checkerboard pattern, like in the bar charts.

Since all charts now support highlighting, the divesSelected()
virtual function now doesn't need a default implementation
anymore.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2021-02-07 20:48:43 +01:00 committed by Dirk Hohndel
parent bd252fc820
commit 21b8cded56
6 changed files with 44 additions and 14 deletions

View file

@ -11,6 +11,8 @@
#include <QSGTexture>
#include <QSGTextureMaterial>
static int selectionOverlayPixelSize = 2;
static int round_up(double f)
{
return static_cast<int>(ceil(f));
@ -289,10 +291,26 @@ ChartPieItem::ChartPieItem(StatsView &v, ChartZValue z, double borderWidth) : Ch
{
}
void ChartPieItem::drawSegment(double from, double to, QColor fill, QColor border)
static QBrush makeBrush(QColor fill, bool selected)
{
if (!selected)
return QBrush(fill);
QImage img(2 * selectionOverlayPixelSize, 2 * selectionOverlayPixelSize, QImage::Format_ARGB32);
img.fill(fill);
for (int x = 0; x < selectionOverlayPixelSize; ++x) {
for (int y = 0; y < selectionOverlayPixelSize; ++y) {
img.setPixelColor(x, y, selectionOverlayColor);
img.setPixelColor(x + selectionOverlayPixelSize, y + selectionOverlayPixelSize,
selectionOverlayColor);
}
}
return QBrush(img);
}
void ChartPieItem::drawSegment(double from, double to, QColor fill, QColor border, bool selected)
{
painter->setPen(QPen(border, borderWidth));
painter->setBrush(QBrush(fill));
painter->setBrush(makeBrush(fill, selected));
// For whatever obscure reason, angles of pie pieces are given as 16th of a degree...?
// Angles increase CCW, whereas pie charts usually are read CW. Therfore, startAngle
// is dervied from "from" and subtracted from the origin angle at 12:00.
@ -487,13 +505,13 @@ void ChartBarItem::render()
}
if (selected && positionDirty) {
// The checkerboard texture is 2x2. By dividing the coordinates by 4, every square is 2x2 pixels on the screen.
double pixelFactor = 2.0 * selectionOverlayPixelSize; // The texture image is 2x2 pixels.
auto selectionVertices = selectionGeometry->vertexDataAsTexturedPoint2D();
selectionNode->markDirty(QSGNode::DirtyGeometry);
setPoint(selectionVertices[0], rect.topLeft(), QPointF());
setPoint(selectionVertices[1], rect.topRight(), QPointF(rect.width() / 4.0, 0.0));
setPoint(selectionVertices[2], rect.bottomRight(), QPointF(rect.width() / 4.0, rect.height() / 4.0));
setPoint(selectionVertices[3], rect.bottomLeft(), QPointF(0.0, rect.height() / 4.0));
setPoint(selectionVertices[1], rect.topRight(), QPointF(rect.width() / pixelFactor, 0.0));
setPoint(selectionVertices[2], rect.bottomRight(), QPointF(rect.width() / pixelFactor, rect.height() / pixelFactor));
setPoint(selectionVertices[3], rect.bottomLeft(), QPointF(0.0, rect.height() / pixelFactor));
}
positionDirty = colorDirty = selectedDirty = false;