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Use "rint()" instead of rounding manually with "+ 0.5"
rint() is "round to nearest integer", and does a better job than +0.5 (followed by the implicit truncation inherent in integer casting). We already used 'rint()' for values that could be negative (where +0.5 is actively wrong), let's just make it consistent. Of course, as is usual for the messy C math functions, it depends on the current rounding mode. But the default round-to-nearest is what we want and use, and the functions that explicitly always round to nearest aren't standard enough to worry about. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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8 changed files with 38 additions and 38 deletions
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@ -226,7 +226,7 @@ static int calculate_otu(struct dive *dive)
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if (po2 >= 500)
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otu += pow((po2 - 500) / 1000.0, 0.83) * t / 30.0;
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}
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return otu + 0.5;
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return rint(otu);
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}
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/* calculate CNS for a dive - this only takes the first divecomputer into account */
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int const cns_table[][3] = {
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