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Use "rint()" instead of rounding manually with "+ 0.5"
rint() is "round to nearest integer", and does a better job than +0.5 (followed by the implicit truncation inherent in integer casting). We already used 'rint()' for values that could be negative (where +0.5 is actively wrong), let's just make it consistent. Of course, as is usual for the messy C math functions, it depends on the current rounding mode. But the default round-to-nearest is what we want and use, and the functions that explicitly always round to nearest aren't standard enough to worry about. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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8 changed files with 38 additions and 38 deletions
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@ -627,7 +627,7 @@ static void fill_missing_tank_pressures(struct dive *dive, struct plot_info *pi,
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magic = (interpolate.end - interpolate.start) / (double) interpolate.pressure_time;
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/* Use that overall pressure change to update the current pressure */
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cur_pr[cyl] = interpolate.start + magic * interpolate.acc_pressure_time + 0.5;
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cur_pr[cyl] = rint(interpolate.start + magic * interpolate.acc_pressure_time);
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}
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INTERPOLATED_PRESSURE(entry) = cur_pr[cyl];
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}
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