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Use "rint()" instead of rounding manually with "+ 0.5"
rint() is "round to nearest integer", and does a better job than +0.5 (followed by the implicit truncation inherent in integer casting). We already used 'rint()' for values that could be negative (where +0.5 is actively wrong), let's just make it consistent. Of course, as is usual for the messy C math functions, it depends on the current rounding mode. But the default round-to-nearest is what we want and use, and the functions that explicitly always round to nearest aren't standard enough to worry about. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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8 changed files with 38 additions and 38 deletions
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@ -65,7 +65,7 @@ static void uemis_ts(char *buffer, void *_when)
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/* float minutes */
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static void uemis_duration(char *buffer, duration_t *duration)
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{
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duration->seconds = ascii_strtod(buffer, NULL) * 60 + 0.5;
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duration->seconds = rint(ascii_strtod(buffer, NULL) * 60);
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}
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/* int cm */
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