core: make load/sync inline in qPrefAnimations

Signed-off-by: Jan Iversen <jani@apache.org>
This commit is contained in:
jan Iversen 2018-07-24 18:19:46 +02:00 committed by Dirk Hohndel
parent 0002cd2d20
commit 254ba61fd9
2 changed files with 6 additions and 6 deletions

View file

@ -15,8 +15,8 @@ public:
// Load/Sync local settings (disk) and struct preference
void loadSync(bool doSync);
void load() { loadSync(false); }
void sync() { loadSync(true); }
void inline load() { loadSync(false); }
void inline sync() { loadSync(true); }
public:
static inline int animation_speed() { return prefs.animation_speed; };

View file

@ -23,11 +23,11 @@ public:
void inline sync() {loadSync(true); }
public:
static inline const QString& device() {return prefs.dive_computer.device; };
static inline const QString& device_name() {return prefs.dive_computer.device_name; };
static inline QString device() {return prefs.dive_computer.device; };
static inline QString device_name() {return prefs.dive_computer.device_name; };
static inline int download_mode() {return prefs.dive_computer.download_mode; };
static inline const QString& product() {return prefs.dive_computer.product; };
static inline const QString& vendor() {return prefs.dive_computer.vendor; };
static inline QString product() {return prefs.dive_computer.product; };
static inline QString vendor() {return prefs.dive_computer.vendor; };
public slots:
void set_device(const QString& device);