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core: turn event-list of divecomputer into std::vector<>
This is a rather long commit, because it refactors lots of the event code from pointer to value semantics: pointers to entries in an std::vector<> are not stable, so better use indexes. To step through the event-list at diven time stamps, add *_loop classes, which encapsulate state that had to be manually handled before by the caller. I'm not happy about the interface, but it tries to mirror the one we had before. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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commit
27dbdd35c6
36 changed files with 644 additions and 821 deletions
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@ -6,15 +6,12 @@
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#include "command_base.h"
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#include "core/divemode.h"
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#include "core/event.h"
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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// Events are a strange thing: they contain there own description which means
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// that on changing the description a new object must be allocated. Moreover,
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// it means that these objects can't be collected in a table.
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// Therefore, the undo commands work on events as they do with dives: using
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// owning pointers. See comments in command_base.h
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// Pointers to events are not stable, so we always store indexes.
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class EventBase : public Base {
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protected:
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@ -25,8 +22,7 @@ protected:
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virtual void undoit() = 0;
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// Note: we store dive and the divecomputer-number instead of a pointer to the divecomputer.
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// Since one divecomputer is integrated into the dive structure, pointers to divecomputers
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// are probably not stable.
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// Pointers to divecomputers are not stable.
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struct dive *d;
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int dcNr;
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private:
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@ -35,15 +31,15 @@ private:
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class AddEventBase : public EventBase {
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public:
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AddEventBase(struct dive *d, int dcNr, struct event *ev); // Takes ownership of event!
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AddEventBase(struct dive *d, int dcNr, struct event ev); // Takes ownership of event!
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protected:
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void undoit() override;
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void redoit() override;
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private:
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bool workToBeDone() override;
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std::unique_ptr<event> eventToAdd; // for redo
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event *eventToRemove; // for undo
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struct event ev; // for redo
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int idx; // for undo
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};
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class AddEventBookmark : public AddEventBase {
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@ -67,28 +63,28 @@ private:
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class RenameEvent : public EventBase {
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public:
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RenameEvent(struct dive *d, int dcNr, struct event *ev, const char *name);
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RenameEvent(struct dive *d, int dcNr, int idx, const std::string name);
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private:
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bool workToBeDone() override;
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void undoit() override;
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void redoit() override;
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std::unique_ptr<event> eventToAdd; // for undo and redo
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event *eventToRemove; // for undo and redo
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int idx; // for undo and redo
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std::string name; // for undo and redo
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};
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class RemoveEvent : public EventBase {
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public:
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RemoveEvent(struct dive *d, int dcNr, struct event *ev);
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RemoveEvent(struct dive *d, int dcNr, int idx);
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private:
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bool workToBeDone() override;
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void undoit() override;
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void redoit() override;
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void post() const; // Called to fix up dives should a gas-change have happened.
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std::unique_ptr<event> eventToAdd; // for undo
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event *eventToRemove; // for redo
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int cylinder; // affected cylinder (if removing gas switch). <0: not a gas switch.
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event ev; // for undo
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int idx; // for redo
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int cylinder; // affected cylinder (if removing gas switch). <0: not a gas switch.
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};
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class AddGasSwitch : public EventBase {
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@ -100,8 +96,8 @@ private:
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void redoit() override;
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std::vector<int> cylinders; // cylinders that are modified
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std::vector<std::unique_ptr<event>> eventsToAdd;
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std::vector<event *> eventsToRemove;
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std::vector<event> eventsToAdd;
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std::vector<int> eventsToRemove;
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};
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} // namespace Command
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