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Only update mean/max depths with computed ones if they are way off
The computer may track "real" max depth more closely than it tracks samples. So we trust the non-computed mean/max depths more than the computed ones. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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1 changed files with 27 additions and 2 deletions
29
dive.c
29
dive.c
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@ -3,6 +3,30 @@
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#include "dive.h"
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/*
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* So when we re-calculate maxdepth and meandepth, we will
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* not override the old numbers if they are close to the
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* new ones.
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*
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* Why? Because a dive computer may well actually track the
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* max depth and mean depth at finer granularity than the
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* samples it stores. So it's possible that the max and mean
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* have been reported more correctly originally.
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*
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* Only if the values calulcated from the samples are clearly
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* different do we override the normal depth values.
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*
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* This considers 1m to be "clearly different". That's
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* a totally random number.
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*/
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static void update_depth(depth_t *depth, int new)
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{
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int old = depth->mm;
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if (abs(old - new) > 1000)
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depth->mm = new;
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}
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struct dive *fixup_dive(struct dive *dive)
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{
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int i;
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@ -50,15 +74,16 @@ struct dive *fixup_dive(struct dive *dive)
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return dive;
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dive->duration.seconds = end - start;
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if (start != end)
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dive->meandepth.mm = depthtime / (end - start);
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update_depth(&dive->meandepth, depthtime / (end - start));
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if (startpress)
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dive->beginning_pressure.mbar = startpress;
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if (endpress)
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dive->end_pressure.mbar = endpress;
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if (mintemp)
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dive->watertemp.mkelvin = mintemp;
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if (maxdepth)
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dive->maxdepth.mm = maxdepth;
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update_depth(&dive->maxdepth, maxdepth);
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return dive;
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}
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