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core: turn divecomputer list into std::vector<>
Since struct divecomputer is now fully C++ (i.e. cleans up after itself), we can simply turn the list of divecomputers into an std::vector<>. This makes the code quite a bit simpler, because the first divecomputer was actually a subobject. Yes, this makes the common case of a single divecomputer a little bit less efficient, but it really shouldn't matter. If it does, we can still write a special std::vector<>- like container that keeps the first element inline. This change makes pointers-to-divecomputers not stable. So always access the divecomputer via its index. As far as I can tell, most of the code already does this. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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54 changed files with 738 additions and 893 deletions
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@ -210,7 +210,7 @@ static void save_profiles_buffer(struct membuffer *b, bool select_only)
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for_each_dive(i, dive) {
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if (select_only && !dive->selected)
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continue;
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plot_info pi = create_plot_info_new(dive, &dive->dc, planner_deco_state);
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plot_info pi = create_plot_info_new(dive, &dive->dcs[0], planner_deco_state);
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put_headers(b, pi.nr_cylinders);
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for (int i = 0; i < pi.nr; i++)
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@ -223,7 +223,7 @@ void save_subtitles_buffer(struct membuffer *b, struct dive *dive, int offset, i
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{
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struct deco_state *planner_deco_state = NULL;
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plot_info pi = create_plot_info_new(dive, &dive->dc, planner_deco_state);
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plot_info pi = create_plot_info_new(dive, &dive->dcs[0], planner_deco_state);
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put_format(b, "[Script Info]\n");
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put_format(b, "; Script generated by Subsurface %s\n", subsurface_canonical_version());
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