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core: turn divecomputer list into std::vector<>
Since struct divecomputer is now fully C++ (i.e. cleans up after itself), we can simply turn the list of divecomputers into an std::vector<>. This makes the code quite a bit simpler, because the first divecomputer was actually a subobject. Yes, this makes the common case of a single divecomputer a little bit less efficient, but it really shouldn't matter. If it does, we can still write a special std::vector<>- like container that keeps the first element inline. This change makes pointers-to-divecomputers not stable. So always access the divecomputer via its index. As far as I can tell, most of the code already does this. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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54 changed files with 738 additions and 893 deletions
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@ -705,11 +705,11 @@ void MainWindow::on_actionAddDive_triggered()
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struct dive d;
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d.id = dive_getUniqID();
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d.when = QDateTime::currentMSecsSinceEpoch() / 1000L + gettimezoneoffset() + 3600;
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d.dc.duration.seconds = 40 * 60;
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d.dc.maxdepth.mm = M_OR_FT(15, 45);
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d.dc.meandepth.mm = M_OR_FT(13, 39); // this creates a resonable looking safety stop
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make_manually_added_dive_dc(&d.dc);
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fake_dc(&d.dc);
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d.dcs[0].duration.seconds = 40 * 60;
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d.dcs[0].maxdepth.mm = M_OR_FT(15, 45);
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d.dcs[0].meandepth.mm = M_OR_FT(13, 39); // this creates a resonable looking safety stop
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make_manually_added_dive_dc(&d.dcs[0]);
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fake_dc(&d.dcs[0]);
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add_default_cylinder(&d);
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fixup_dive(&d);
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