core: turn divecomputer list into std::vector<>

Since struct divecomputer is now fully C++ (i.e. cleans up
after itself), we can simply turn the list of divecomputers
into an std::vector<>. This makes the code quite a bit simpler,
because the first divecomputer was actually a subobject.

Yes, this makes the common case of a single divecomputer a
little bit less efficient, but it really shouldn't matter.
If it does, we can still write a special std::vector<>-
like container that keeps the first element inline.

This change makes pointers-to-divecomputers not stable.
So always access the divecomputer via its index. As
far as I can tell, most of the code already does this.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2024-05-27 17:09:48 +02:00 committed by bstoeger
parent e237f29fb2
commit 284582d2e8
54 changed files with 738 additions and 893 deletions

View file

@ -213,7 +213,7 @@ static bool ppGraphsEnabled(const struct divecomputer *dc, bool simplified)
// Update visibility of non-interactive chart features according to preferences
void ProfileScene::updateVisibility(bool diveHasHeartBeat, bool simplified)
{
const struct divecomputer *currentdc = get_dive_dc_const(d, dc);
const struct divecomputer *currentdc = get_dive_dc(d, dc);
if (!currentdc)
return;
bool ppGraphs = ppGraphsEnabled(currentdc, simplified);
@ -291,7 +291,7 @@ struct VerticalAxisLayout {
void ProfileScene::updateAxes(bool diveHasHeartBeat, bool simplified)
{
const struct divecomputer *currentdc = get_dive_dc_const(d, dc);
const struct divecomputer *currentdc = get_dive_dc(d, dc);
if (!currentdc)
return;
@ -428,7 +428,7 @@ void ProfileScene::plotDive(const struct dive *dIn, int dcIn, DivePlannerPointsM
decoModelParameters->set(QString("GF %1/%2").arg(diveplan.gflow).arg(diveplan.gfhigh), getColor(PRESSURE_TEXT));
}
const struct divecomputer *currentdc = get_dive_dc_const(d, dc);
const struct divecomputer *currentdc = get_dive_dc(d, dc);
if (!currentdc || currentdc->samples.empty()) {
clear();
return;