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core: turn divecomputer list into std::vector<>
Since struct divecomputer is now fully C++ (i.e. cleans up after itself), we can simply turn the list of divecomputers into an std::vector<>. This makes the code quite a bit simpler, because the first divecomputer was actually a subobject. Yes, this makes the common case of a single divecomputer a little bit less efficient, but it really shouldn't matter. If it does, we can still write a special std::vector<>- like container that keeps the first element inline. This change makes pointers-to-divecomputers not stable. So always access the divecomputer via its index. As far as I can tell, most of the code already does this. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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54 changed files with 738 additions and 893 deletions
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@ -1402,7 +1402,7 @@ struct DiveModeBinner : public SimpleBinner<DiveModeBinner, IntBin> {
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return QString(divemode_text_ui[derived_bin(bin).value]);
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}
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int to_bin_value(const dive *d) const {
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int res = (int)d->dc.divemode;
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int res = (int)d->dcs[0].divemode;
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return res >= 0 && res < NUM_DIVEMODE ? res : OC;
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}
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};
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@ -1413,7 +1413,7 @@ struct DiveModeVariable : public StatsVariableTemplate<StatsVariable::Type::Disc
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return StatsTranslations::tr("Dive mode");
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}
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QString diveCategories(const dive *d) const override {
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int mode = (int)d->dc.divemode;
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int mode = (int)d->dcs[0].divemode;
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return mode >= 0 && mode < NUM_DIVEMODE ?
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QString(divemode_text_ui[mode]) : QString();
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}
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