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Added a new class to handle the pseudo-buttons on the canvas.
Added a new class, named Button, that has a clicked() signal, and can be connected to the view to emulate buttons. While I know that Qt supports widgets on canvas - I think it's too nineties to have such square controls on something that can have rounded borders. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
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2 changed files with 33 additions and 1 deletions
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@ -43,6 +43,14 @@ DivePlannerGraphics::DivePlannerGraphics(QWidget* parent): QGraphicsView(parent)
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depthString = new QGraphicsSimpleTextItem();
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depthString->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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scene()->addItem(depthString);
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plusDepth = new Button();
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plusDepth->setPos(15, 1);
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scene()->addItem(plusDepth);
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plusTime = new Button();
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plusTime->setPos( 95, 90);
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scene()->addItem(plusTime);
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}
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void DivePlannerGraphics::mouseDoubleClickEvent(QMouseEvent* event)
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@ -352,3 +360,13 @@ double Ruler::minimum() const
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return min;
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}
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Button::Button(QObject* parent): QObject(parent), QGraphicsPixmapItem()
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{
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setPixmap(QPixmap(":plus").scaled(20,20));
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setFlag(ItemIgnoresTransformations);
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}
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void Button::mousePressEvent(QGraphicsSceneMouseEvent* event)
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{
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emit clicked();
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}
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