Converting the device_info list into a Qt data structure

This data structure was quite fragile and made 'undo' when editing
rather hard to implement. So instead I decided to turn this into a
QMultiMap which seemed like the ideal data structure for it.

This map holds all the dive computer related data indexed by the model. As
QMultiMap it allows multiple entries per key (model string) and
disambiguates between them with the deviceId.

This commit turned out much larger than I wanted. But I didn't manage to
find a clean way to break it up and make the pieces make sense.

So this brings back the Ok / Cancel button for the dive computer edit
dialog. And it makes those two buttons actually do the right thing (which
is what started this whole process). For this to work we simply copy the
map to a working copy and do all edits on that one - and then copy that
over the 'real' map when we accept the changes.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2013-06-17 15:58:26 -07:00
parent 14ccbbf6e8
commit 29b242c703
19 changed files with 302 additions and 253 deletions

View file

@ -8,7 +8,7 @@
#include "../helpers.h"
#include "../dive.h"
#include "../device.h"
#include "../qthelper.h"
#include <QCoreApplication>
#include <QDebug>
#include <QColor>
@ -1162,9 +1162,10 @@ void DiveTripModel::setLayout(DiveTripModel::Layout layout)
*####################################################################
*/
DiveComputerModel::DiveComputerModel(QObject* parent): QAbstractTableModel(parent)
DiveComputerModel::DiveComputerModel(QMultiMap<QString, DiveComputerNode> &dcMap, QObject* parent): QAbstractTableModel(parent)
{
dcWorkingMap = dcMap;
numRows = 0;
}
int DiveComputerModel::columnCount(const QModelIndex& parent) const
@ -1188,17 +1189,15 @@ QVariant DiveComputerModel::headerData(int section, Qt::Orientation orientation,
QVariant DiveComputerModel::data(const QModelIndex& index, int role) const
{
struct device_info *device = head_of_device_info_list();
for(int i = 0; i < index.row(); i++){
device = device->next;
}
QList<DiveComputerNode> values = dcWorkingMap.values();
DiveComputerNode node = values.at(index.row());
QVariant ret;
if (role == Qt::DisplayRole || role == Qt::EditRole){
switch(index.column()){
case ID: ret = QString("0x").append(QString::number(device->deviceid, 16)); break;
case MODEL: ret = device->model; break;
case NICKNAME: ret = device->nickname; break;
case ID: ret = QString("0x").append(QString::number(node.deviceId, 16)); break;
case MODEL: ret = node.model; break;
case NICKNAME: ret = node.nickName; break;
}
}
@ -1215,12 +1214,8 @@ int DiveComputerModel::rowCount(const QModelIndex& parent) const
void DiveComputerModel::update()
{
int count = 0;
struct device_info *nnl = head_of_device_info_list();
while (nnl) {
nnl = nnl->next;
count++;
}
QList<DiveComputerNode> values = dcWorkingMap.values();
int count = values.count();
if(numRows){
beginRemoveRows(QModelIndex(), 0, numRows-1);
@ -1245,24 +1240,30 @@ Qt::ItemFlags DiveComputerModel::flags(const QModelIndex& index) const
bool DiveComputerModel::setData(const QModelIndex& index, const QVariant& value, int role)
{
struct device_info *nnl = head_of_device_info_list();
for(int i = 0; i < index.row(); i++){
nnl = nnl->next;
}
QByteArray v = value.toByteArray();
nnl->nickname = strdup(v.data()); // how should I free this before setting a new one?
// set_dc_nickname(dive); -> should this be used instead?
QList<DiveComputerNode> values = dcWorkingMap.values();
DiveComputerNode node = values.at(index.row());
dcWorkingMap.remove(node.model, node);
node.nickName = value.toString();
dcWorkingMap.insert(node.model, node);
return true;
}
void DiveComputerModel::remove(const QModelIndex& i)
void DiveComputerModel::remove(const QModelIndex& index)
{
QByteArray model = data(index(i.row(), (int)MODEL)).toByteArray();
uint32_t deviceid = data(index(i.row(), (int) ID)).toUInt();
remove_dive_computer(model.data(), deviceid);
QList<DiveComputerNode> values = dcWorkingMap.values();
DiveComputerNode node = values.at(index.row());
dcWorkingMap.remove(node.model, node);
update();
}
void DiveComputerModel::dropWorkingList()
{
// how do I prevent the memory leak ?
}
void DiveComputerModel::keepWorkingList()
{
if (dcList.dcMap != dcWorkingMap)
mark_divelist_changed(TRUE);
dcList.dcMap = dcWorkingMap;
}