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Converting the device_info list into a Qt data structure
This data structure was quite fragile and made 'undo' when editing rather hard to implement. So instead I decided to turn this into a QMultiMap which seemed like the ideal data structure for it. This map holds all the dive computer related data indexed by the model. As QMultiMap it allows multiple entries per key (model string) and disambiguates between them with the deviceId. This commit turned out much larger than I wanted. But I didn't manage to find a clean way to break it up and make the pieces make sense. So this brings back the Ok / Cancel button for the dive computer edit dialog. And it makes those two buttons actually do the right thing (which is what started this whole process). For this to work we simply copy the map to a working copy and do all edits on that one - and then copy that over the 'real' map when we accept the changes. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
14ccbbf6e8
commit
29b242c703
19 changed files with 302 additions and 253 deletions
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@ -8,7 +8,7 @@
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#include "../helpers.h"
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#include "../dive.h"
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#include "../device.h"
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#include "../qthelper.h"
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#include <QCoreApplication>
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#include <QDebug>
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#include <QColor>
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@ -1162,9 +1162,10 @@ void DiveTripModel::setLayout(DiveTripModel::Layout layout)
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*####################################################################
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*/
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DiveComputerModel::DiveComputerModel(QObject* parent): QAbstractTableModel(parent)
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DiveComputerModel::DiveComputerModel(QMultiMap<QString, DiveComputerNode> &dcMap, QObject* parent): QAbstractTableModel(parent)
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{
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dcWorkingMap = dcMap;
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numRows = 0;
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}
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int DiveComputerModel::columnCount(const QModelIndex& parent) const
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@ -1188,17 +1189,15 @@ QVariant DiveComputerModel::headerData(int section, Qt::Orientation orientation,
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QVariant DiveComputerModel::data(const QModelIndex& index, int role) const
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{
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struct device_info *device = head_of_device_info_list();
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for(int i = 0; i < index.row(); i++){
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device = device->next;
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}
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QList<DiveComputerNode> values = dcWorkingMap.values();
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DiveComputerNode node = values.at(index.row());
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QVariant ret;
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if (role == Qt::DisplayRole || role == Qt::EditRole){
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switch(index.column()){
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case ID: ret = QString("0x").append(QString::number(device->deviceid, 16)); break;
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case MODEL: ret = device->model; break;
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case NICKNAME: ret = device->nickname; break;
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case ID: ret = QString("0x").append(QString::number(node.deviceId, 16)); break;
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case MODEL: ret = node.model; break;
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case NICKNAME: ret = node.nickName; break;
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}
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}
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@ -1215,12 +1214,8 @@ int DiveComputerModel::rowCount(const QModelIndex& parent) const
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void DiveComputerModel::update()
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{
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int count = 0;
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struct device_info *nnl = head_of_device_info_list();
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while (nnl) {
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nnl = nnl->next;
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count++;
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}
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QList<DiveComputerNode> values = dcWorkingMap.values();
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int count = values.count();
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if(numRows){
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beginRemoveRows(QModelIndex(), 0, numRows-1);
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@ -1245,24 +1240,30 @@ Qt::ItemFlags DiveComputerModel::flags(const QModelIndex& index) const
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bool DiveComputerModel::setData(const QModelIndex& index, const QVariant& value, int role)
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{
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struct device_info *nnl = head_of_device_info_list();
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for(int i = 0; i < index.row(); i++){
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nnl = nnl->next;
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}
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QByteArray v = value.toByteArray();
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nnl->nickname = strdup(v.data()); // how should I free this before setting a new one?
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// set_dc_nickname(dive); -> should this be used instead?
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QList<DiveComputerNode> values = dcWorkingMap.values();
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DiveComputerNode node = values.at(index.row());
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dcWorkingMap.remove(node.model, node);
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node.nickName = value.toString();
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dcWorkingMap.insert(node.model, node);
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return true;
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}
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void DiveComputerModel::remove(const QModelIndex& i)
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void DiveComputerModel::remove(const QModelIndex& index)
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{
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QByteArray model = data(index(i.row(), (int)MODEL)).toByteArray();
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uint32_t deviceid = data(index(i.row(), (int) ID)).toUInt();
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remove_dive_computer(model.data(), deviceid);
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QList<DiveComputerNode> values = dcWorkingMap.values();
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DiveComputerNode node = values.at(index.row());
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dcWorkingMap.remove(node.model, node);
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update();
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}
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void DiveComputerModel::dropWorkingList()
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{
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// how do I prevent the memory leak ?
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}
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void DiveComputerModel::keepWorkingList()
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{
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if (dcList.dcMap != dcWorkingMap)
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mark_divelist_changed(TRUE);
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dcList.dcMap = dcWorkingMap;
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}
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