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Add a MeanDepthItem that has 2 strings.
Dirk's implementation of the MeanDepth item was correct, but in order to add the 2 strings to it ( one at the begin, one at the end ) I had to put more stuff inside the ProfileWidget that's already packed with graphics items. So I created a new class MeanDepthItem that contains these 2 strings and will get updated whenever the value changes. I also fixed a math inconsistency where I changed RIGHT to LEFT. (wich fixed a few text-placements, and broke others.) Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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5 changed files with 47 additions and 6 deletions
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@ -59,9 +59,9 @@ void DiveTextItem::updateText()
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(internalAlignFlags & Qt::AlignBottom) ? +rect.height() :
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/*(internalAlignFlags & Qt::AlignVCenter ? */ +rect.height() / 4;
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xPos = (internalAlignFlags & Qt::AlignLeft ) ? +rect.width() :
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xPos = (internalAlignFlags & Qt::AlignLeft ) ? -rect.width() :
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(internalAlignFlags & Qt::AlignHCenter) ? -rect.width()/2 :
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/* (internalAlignFlags & Qt::AlignRight) */ -rect.width();
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/* (internalAlignFlags & Qt::AlignRight) */ 0;
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textPath.addText( xPos, yPos, fnt, internalText);
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QPainterPathStroker stroker;
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