Add a MeanDepthItem that has 2 strings.

Dirk's implementation of the MeanDepth item was correct, but in order to
add the 2 strings to it ( one at the begin, one at the end ) I had to put
more stuff inside the ProfileWidget that's already packed with graphics
items.

So I created a new class MeanDepthItem that contains these 2 strings and
will get updated whenever the value changes.

I also fixed a math inconsistency where I changed RIGHT to LEFT.
(wich fixed a few text-placements, and broke others.)

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2014-01-22 15:08:19 -02:00 committed by Dirk Hohndel
parent f22428b345
commit 2e2a87e619
5 changed files with 47 additions and 6 deletions

View file

@ -59,9 +59,9 @@ void DiveTextItem::updateText()
(internalAlignFlags & Qt::AlignBottom) ? +rect.height() :
/*(internalAlignFlags & Qt::AlignVCenter ? */ +rect.height() / 4;
xPos = (internalAlignFlags & Qt::AlignLeft ) ? +rect.width() :
xPos = (internalAlignFlags & Qt::AlignLeft ) ? -rect.width() :
(internalAlignFlags & Qt::AlignHCenter) ? -rect.width()/2 :
/* (internalAlignFlags & Qt::AlignRight) */ -rect.width();
/* (internalAlignFlags & Qt::AlignRight) */ 0;
textPath.addText( xPos, yPos, fnt, internalText);
QPainterPathStroker stroker;