filter: add filter preset undo commands

Add undo commands to add / edit / delete filter presets.
These are styled after the other undo commands: On changes,
the UI is informed by DiveListNotifier signals. Editing is
a simple std::swap of values.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2020-05-27 09:31:26 +02:00 committed by Dirk Hohndel
parent 536fc05dd6
commit 2f5223035a
7 changed files with 184 additions and 0 deletions

61
commands/command_filter.h Normal file
View file

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// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_FILTER_H
#define COMMAND_FILTER_H
#include "command_base.h"
#include "core/divefilter.h"
struct FilterData;
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
class CreateFilterPreset final : public Base {
public:
CreateFilterPreset(const QString &name, const FilterData &data);
private:
// for redo
QString name;
FilterData data;
// for undo
int index;
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class RemoveFilterPreset final : public Base {
public:
RemoveFilterPreset(int index);
private:
// for undo
QString name;
FilterData data;
// for redo
int index;
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class EditFilterPreset final : public Base {
public:
EditFilterPreset(int index, const FilterData &data);
private:
// for redo and undo
int index;
FilterData data;
void undo() override;
void redo() override;
bool workToBeDone() override;
};
} // namespace Command
#endif