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Undo: implement rudimentary support for undo of dive-splitting
For this, the core functionality of the split_dive() and split_dive_at_time() functions were split out into new split_dive_dont_insert() and split_dive_at_time_dont_insert(), which do not add the new dives to the log. Thus, the undo-command can take ownership of these dives, without having to remove them first. The split-dive functionality is temporarily made desktop-only until mobile also supports "UndoObjects". Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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6 changed files with 145 additions and 36 deletions
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@ -23,6 +23,7 @@
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#include "desktop-widgets/diveplanner.h"
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#include "desktop-widgets/simplewidgets.h"
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#include "desktop-widgets/divepicturewidget.h"
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#include "desktop-widgets/undocommands.h"
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#include "desktop-widgets/mainwindow.h"
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#include "core/qthelper.h"
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#include "core/gettextfromc.h"
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@ -1675,16 +1676,19 @@ void ProfileWidget2::addSetpointChange()
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void ProfileWidget2::splitDive()
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{
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#ifndef SUBSURFACE_MOBILE
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// Make sure that this is an actual dive and we're not in add mode
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dive *d = get_dive_by_uniq_id(displayed_dive.id);
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if (!d)
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return;
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QAction *action = qobject_cast<QAction *>(sender());
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QPointF scenePos = mapToScene(mapFromGlobal(action->data().toPoint()));
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duration_t time;
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time.seconds = lrint(timeAxis->valueAt((scenePos)));
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split_dive_at_time(&displayed_dive, time);
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time.seconds = lrint(timeAxis->valueAt(scenePos));
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UndoSplitDives *undoCommand = new UndoSplitDives(d, time);
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MainWindow::instance()->undoStack->push(undoCommand);
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emit updateDiveInfo(false);
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mark_divelist_changed(true);
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replot();
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MainWindow::instance()->refreshProfile();
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MainWindow::instance()->refreshDisplay();
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#endif
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}
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void ProfileWidget2::changeGas()
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