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CylinderModel: make dive dynamic
The CylinderModel always accessed the global "displayed_dive" and in some special cases also "current_dive". To implement cylinder undo, the model should work on an arbitrary dive. Therefore, in analogy to the weight model, make the dive dynamic. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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5 changed files with 87 additions and 65 deletions
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@ -41,7 +41,7 @@ public:
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void add();
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void clear();
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void updateDive();
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void updateDive(dive *d);
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void updateDecoDepths(pressure_t olddecopo2);
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void updateTrashIcon();
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void moveAtFirst(int cylid);
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@ -56,6 +56,7 @@ slots:
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void cylindersReset(const QVector<dive *> &dives);
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private:
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dive *d;
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int rows;
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cylinder_t *cylinderAt(const QModelIndex &index);
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};
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@ -69,7 +70,7 @@ public:
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void clear();
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void add();
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void updateDive();
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void updateDive(dive *d);
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public
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slots:
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void remove(QModelIndex index);
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