New profile: fix event hiding logic

Turns out we unconditionally set all events as visible when redrawing the
dive - even with a comment that this should take into account if the event
is visible. Oops.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2014-03-16 15:10:03 -07:00
parent 0f7dfcee26
commit 33b1b0ed9d
3 changed files with 14 additions and 9 deletions

View file

@ -109,9 +109,17 @@ void DiveEventItem::eventVisibilityChanged(const QString &eventName, bool visibl
{
}
bool DiveEventItem::shouldBeHidden()
{
for (int i = 0; i < evn_used; i++) {
if (!strcmp(internalEvent->name, ev_namelist[i].ev_name) && ev_namelist[i].plot_ev == false)
return true;
}
return false;
}
void DiveEventItem::recalculatePos(bool instant)
{
bool hidden = false;
if (!vAxis || !hAxis || !internalEvent || !dataModel)
return;
@ -121,11 +129,7 @@ void DiveEventItem::recalculatePos(bool instant)
hide();
return;
}
for (int i = 0; i < evn_used; i++) {
if (!strcmp(internalEvent->name, ev_namelist[i].ev_name) && ev_namelist[i].plot_ev == false)
hidden = true;
}
if (!isVisible() && !hidden)
if (!isVisible() && !shouldBeHidden())
show();
int depth = dataModel->data(dataModel->index(result.first().row(), DivePlotDataModel::DEPTH)).toInt();
qreal x = hAxis->posAtValue(internalEvent->time.seconds);
@ -134,6 +138,6 @@ void DiveEventItem::recalculatePos(bool instant)
Animations::moveTo(this, x, y);
else
setPos(x, y);
if (isVisible() && hidden)
if (isVisible() && shouldBeHidden())
hide();
}