mirror of
https://github.com/subsurface/subsurface.git
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Finish things
i hope Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
This commit is contained in:
parent
6087c246c4
commit
3462da19fd
1 changed files with 92 additions and 124 deletions
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@ -315,16 +315,20 @@ foreach(QTTRANSLATION ${QTTRANSLATIONS_BASE})
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endforeach()
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# now for each platform the install instructions
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if(SUBSURFACE_TARGET_PLATFORM MATCHES "Android")
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# Android template directory
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include(${QT_ANDROID_CMAKE})
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set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android-mobile)
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add_qt_android_apk(subsurface-mobile.apk subsurface-mobile
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PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android-mobile
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)
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elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "AndroidEmulator")
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elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOS")
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elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOSEmulator")
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elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "Desktop")
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if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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if(SUBSURFACE_MOBILE)
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set(APP_BUNDLE_DIR Subsurface-mobile.app)
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set(MACDEPLOY_ARGS "-qmldir=${APP_BUNDLE_DIR}/Contents/Frameworks/qml")
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else()
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set(APP_BUNDLE_DIR Subsurface.app)
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endif()
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set(RESOURCEDIR ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources)
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set(PLUGINDIR ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/PlugIns)
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set(RESOURCEDIR ${CMAKE_BINARY_DIR}/Subsurface.app/Contents/Resources)
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set(PLUGINDIR ${CMAKE_BINARY_DIR}/Subsurface.app/Contents/PlugIns)
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install(DIRECTORY marbledata/maps DESTINATION ${RESOURCEDIR}/data)
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install(DIRECTORY marbledata/bitmaps DESTINATION ${RESOURCEDIR}/data)
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install(DIRECTORY Documentation/images DESTINATION ${RESOURCEDIR}/share/Documentation)
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@ -338,28 +342,9 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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install(DIRECTORY ${Grantlee5_DIR}/../../grantlee DESTINATION ${PLUGINDIR})
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# this is a hack - but I don't know how else to find the macdeployqt program if it's not in the PATH
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string(REPLACE moc macdeployqt MACDEPLOYQT ${QT_MOC_EXECUTABLE})
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install(CODE "execute_process(COMMAND ${MACDEPLOYQT} ${APP_BUNDLE_DIR} ${MACDEPLOY_ARGS})")
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# and another hack to get the QML Components in the right place
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if(SUBSURFACE_MOBILE)
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install(CODE "execute_process(COMMAND mkdir -p ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/qml)")
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install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtQuick ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/qml)")
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endif()
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if(NOT NO_MARBLE)
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# more hackery - this time for QtXml which is needed by libssrfmarblewidget
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install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/lib/QtXml.framework ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks)")
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install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/Versions/5/Headers)")
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install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/Headers)")
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install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/QtXml.prl)")
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install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/Versions/5/*_debug)")
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install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework//*_debug)")
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install(CODE "execute_process(COMMAND install_name_tool -id @executable_path/../Frameworks/QtXml ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/QtXml)")
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install(CODE "execute_process(COMMAND install_name_tool -change @rpath/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/QtCore ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/QtXml)")
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endif()
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install(CODE "execute_process(COMMAND ${MACDEPLOYQT} Subsurface.app)")
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install(CODE "message(STATUS \"two ERRORS here about libmysqlclient and libpq not found are harmless\")")
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# Windows bundling rules
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# We don't have a helpful tool like macdeployqt for Windows, so we hardcode
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# which libs we need.
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@ -401,25 +386,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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COMMAND ${MAKENSIS} ${WINDOWSSTAGING}/subsurface.nsi
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DEPENDS fake_install
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)
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endif()
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if(ANDROID)
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# Android template directory
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include(${QT_ANDROID_CMAKE})
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if(SUBSURFACE_MOBILE)
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set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android-mobile)
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add_qt_android_apk(subsurface-mobile.apk subsurface-mobile
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PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android-mobile
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)
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else()
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set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android)
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add_qt_android_apk(subsurface.apk ${SUBSURFACE_TARGET}
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PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android
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)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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install(DIRECTORY marbledata/maps DESTINATION share/subsurface/data)
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install(DIRECTORY marbledata/bitmaps DESTINATION share/subsurface/data)
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install(FILES subsurface.debug DESTINATION bin)
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@ -445,6 +412,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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)
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endif()
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endif()
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endif()
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if (MAKE_TESTS)
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add_subdirectory(tests)
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