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map: don't explicitly reload the map from the mainwindow
The map listens to the reset signal by itself. This avoids double reload of the map on open/close. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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2 changed files with 1 additions and 7 deletions
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@ -200,9 +200,6 @@ MainWindow::MainWindow() :
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initialUiSetup();
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readSettings();
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diveList->setFocus();
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#ifdef MAP_SUPPORT
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MapWidget::instance()->reload();
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#endif
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diveList->expand(diveList->model()->index(0, 0));
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diveList->scrollTo(diveList->model()->index(0, 0), QAbstractItemView::PositionAtCenter);
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#ifdef NO_USERMANUAL
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@ -507,9 +504,6 @@ void MainWindow::closeCurrentFile()
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clear_dive_file_data(); // this clears all the core data structures and resets the models
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setCurrentFile(nullptr);
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diveList->setSortOrder(DiveTripModelBase::NR, Qt::DescendingOrder);
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#ifdef MAP_SUPPORT
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MapWidget::instance()->reload();
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#endif
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if (!existing_filename)
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setTitle();
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disableShortcuts();
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@ -120,7 +120,7 @@ void MapWidget::divesChanged(const QVector<dive *> &, DiveField field)
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// Sadly, for reasons out of our control, we can't use a normal singleton for the
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// map widget: In a standard singleton, the object is freed after main() exits.
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// However, if there is an animation running (map zooming), the thread is
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// terminated, when the QApplication object is destroyed, which is before main()
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// terminated when the QApplication object is destroyed, which is before main()
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// exits. The thread has a QQmlAnimationTimer that is freed. However, the map widget
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// then tries to free the object itself, leading to a crash. Clearly, a bug in
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// the QML MapWidget / QtQuick ecosystem.
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