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MXE windows build script mxe-based-build.sh updates
Updates mainly in the comments of the MXE build script: - File system layout: different proposal - Hint to not use MXE current version from git - MXE build JOBS setting to (very) safe value of 1 - export CXXFLAGS=-std=c++11 added for marble build
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1 changed files with 27 additions and 24 deletions
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@ -3,17 +3,20 @@
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# build Subsurface for Win32
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#
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# this file assumes that you have installed MXE on your system
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# and installed a number of dependencies as well
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# and installed a number of dependencies as well. Latest MXE
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# version from git may not always work for Qt5 and Subsurface.
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# Try to select an older release version like build-2016-10-12.
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#
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# cd ~/src/win
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# git clone https://github.com/mxe/mxe
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# cd ~/src
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# git clone --branch build-2016-10-12 https://github.com/mxe/mxe
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# cd mxe
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#
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# now create a file settings.mk
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#---
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# # This variable controls the number of compilation processes
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# # within one package ("intra-package parallelism").
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# JOBS := 12
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# # Set to higher value if you have a powerful machine.
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# JOBS := 1
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#
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# # This variable controls the targets that will build.
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# MXE_TARGETS := i686-w64-mingw32.shared
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#
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# After quite a while (depending on your machine anywhere from 15-20
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# minutes to several hours) you should have a working MXE install in
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# ~/src/win/mxe
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# ~/src/mxe
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#
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# Now this script will come in:
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#
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# This makes some assumption about the filesystem layout based
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# on the way things are setup on my system so I can build Ubuntu PPA,
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# OBS and Windows out of the same sources.
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# This makes some assumption about the filesystem layout so you
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# can build linux and windows build out of the same sources
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# Something like this:
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#
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# ~/src/win/mxe <- current MXE git with Qt5, automake (see above)
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# /win/grantlee <- Grantlee 5.0.0 sources from git
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# /win/libssh2 <- from git - v1.6 seems to work
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# /win/libcurl <- from git - 7.42.1 seems to work
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# /win/subsurface <- current subsurface git
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# /win/libdivecomputer <- appropriate libdc/Subsurface-branch branch
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# /win/marble-source <- appropriate marble/Subsurface-branch branch
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# /win/libgit2 <- libgit2 0.23.1 or similar
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# ~/src/mxe <- MXE git with Qt5, automake (see above)
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# /grantlee <- Grantlee 5.0.0 sources from git
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# /libssh2 <- from git - v1.6 seems to work
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# /libcurl <- from git - 7.42.1 seems to work - rename folder!
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# /subsurface <- current subsurface git
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# /libdivecomputer <- appropriate libdc/Subsurface-branch branch
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# /marble-source <- appropriate marble/Subsurface-branch branch
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# /libgit2 <- libgit2 0.23.1 or similar
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#
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# ~/src/win/win32 <- build directory
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# ~/src/win32 <- build directory
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#
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# then start this script from ~/src/win/win32
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# then start this script from ~/src/win32
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#
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# cd ~/src/win/win32
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# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer
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# cd ~/src/win32
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# bash ../subsurface/packaging/windows/mxe-based-build.sh installer
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#
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# this should create the latest daily installer
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#
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#
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# so if you update one of the other libs do
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#
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# cd ~/src/win/win32
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# cd ~/src/win32
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# touch build.<component>
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# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer
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# bash ../subsurface/packaging/windows/mxe-based-build.sh installer
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#
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# and that component gets rebuilt as well. E.g.
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# touch build.libdivecomputer
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echo "Building in $BUILDDIR ..."
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export PATH="$BASEDIR"/mxe/usr/bin:$PATH:"$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/
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export CXXFLAGS=-std=c++11
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if [[ "$1" == "debug" ]] ; then
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RELEASE="Debug"
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cd "$BUILDDIR"
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if [[ ! -d libdivecomputer || -f build.libdivecomputer ]] ; then
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rm build.libdivecomputer
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rm -f build.libdivecomputer
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cd "$BASEDIR"/libdivecomputer
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git pull
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cd "$BUILDDIR"
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@ -225,7 +228,7 @@ fi
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cd "$BUILDDIR"
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if [[ ! -d marble || -f build.marble ]] ; then
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rm build.marble
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rm -f build.marble
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mkdir -p marble
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cd marble
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cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
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